Revision: 54475
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=54475
Author:   miikah
Date:     2013-02-11 20:22:47 +0000 (Mon, 11 Feb 2013)
Log Message:
-----------
Smoke simulator: add more float precision checks to make sure other data types 
don't get messed up either. (Relating previous fire fixes)

Modified Paths:
--------------
    trunk/blender/intern/smoke/intern/FLUID_3D.cpp

Modified: trunk/blender/intern/smoke/intern/FLUID_3D.cpp
===================================================================
--- trunk/blender/intern/smoke/intern/FLUID_3D.cpp      2013-02-11 20:21:10 UTC 
(rev 54474)
+++ trunk/blender/intern/smoke/intern/FLUID_3D.cpp      2013-02-11 20:22:47 UTC 
(rev 54475)
@@ -1654,7 +1654,7 @@
                fuel[index] -= burning_rate * dt;
                if (fuel[index] < 0.0f) fuel[index] = 0.0f;
                /* process reaction coordinate */
-               if (orig_fuel) {
+               if (orig_fuel > FLT_EPSILON) {
                        react[index] *= fuel[index]/orig_fuel;
                        react_coord = react[index];
                }
@@ -1681,7 +1681,7 @@
                        heat[index] = (1.0f-flame[index])*ignition_point + 
flame[index]*temp_max;
 
                /* mix new color */
-               if (r && smoke_emit) {
+               if (r && smoke_emit > FLT_EPSILON) {
                        float smoke_factor = 
smoke[index]/(orig_smoke+smoke_emit);
                        r[index] = (r[index] + _flame_smoke_color[0] * 
smoke_emit) * smoke_factor;
                        g[index] = (g[index] + _flame_smoke_color[1] * 
smoke_emit) * smoke_factor;

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