Commit: 8aff45d8f671e7eb2f404c8f194e06d88c5147c9 Author: Mitchell Stokes Date: Fri Nov 29 18:34:06 2013 -0800 http://developer.blender.org/rB8aff45d8f671e7eb2f404c8f194e06d88c5147c9
Fix T36804: the property sensor when set to interval was causing a memory leak The property sensor was using CValue::FindIdentifier(), which does an AddRef(). However, the property sensor was not calling Release() when it was done with the value. This could cause more leaks when used in conjunction with the copy property actuator since it would really throw off ref counts. =================================================================== M source/gameengine/GameLogic/SCA_PropertySensor.cpp =================================================================== diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp index f02ac49..ad57e52 100644 --- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp +++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp @@ -207,6 +207,7 @@ bool SCA_PropertySensor::CheckPropertyCondition() result = (min <= val) && (val <= max); } + orgprop->Release(); break; } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs