Commit: 11eb238b821d3eef15f2dc9a3e1518948fe3ff79
Author: Campbell Barton
Date:   Tue Dec 10 01:02:20 2013 +1100
http://developer.blender.org/rB11eb238b821d3eef15f2dc9a3e1518948fe3ff79

Armature Editmode: blend the bone radius when subdividing

===================================================================

M       source/blender/editors/armature/armature_add.c

===================================================================

diff --git a/source/blender/editors/armature/armature_add.c 
b/source/blender/editors/armature/armature_add.c
index b91deab..b3eef3d 100644
--- a/source/blender/editors/armature/armature_add.c
+++ b/source/blender/editors/armature/armature_add.c
@@ -789,7 +789,7 @@ static int armature_subdivide_exec(bContext *C, wmOperator 
*op)
                        copy_v3_v3(newbone->tail, ebone->tail);
                        copy_v3_v3(ebone->tail, newbone->head);
                        
-                       newbone->rad_head = 0.5f * (ebone->rad_head + 
ebone->rad_tail);
+                       newbone->rad_head = ((ebone->rad_head * cutratio) + 
(ebone->rad_tail * cutratioI));
                        ebone->rad_tail = newbone->rad_head;
                        
                        newbone->flag |= BONE_CONNECTED;

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