Commit: b2784d33ce6a6ae20344afa469b1425bdde9f90e
Author: Joshua Leung
Date:   Mon May 5 02:57:36 2014 +1200
https://developer.blender.org/rBb2784d33ce6a6ae20344afa469b1425bdde9f90e

NLA Editor Drawing: Set up AnimChannelType callbacks for drawing NLA Editor

This commit lays some of the groundwork needed to port the last of the NLA 
Editor
channel types that's still defined using custom code. By moving this code over
to the newer standardised framework, this will enable widgets to have tooltips
to make it easier for users to find out what various buttons do.

Currently this isn't hooked up to anything though.

===================================================================

M       source/blender/editors/animation/anim_channels_defines.c
M       source/blender/editors/include/ED_anim_api.h
M       source/blender/editors/space_nla/nla_draw.c

===================================================================

diff --git a/source/blender/editors/animation/anim_channels_defines.c 
b/source/blender/editors/animation/anim_channels_defines.c
index 3e0b26f..ca13b6c 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -2907,7 +2907,149 @@ static bAnimChannelType ACF_NLATRACK =
        acf_nlatrack_setting_ptr        /* pointer for setting */
 };
 
+/* NLA Action ----------------------------------------------- */
 
+/* icon for action depends on whether it's in tweaking mode */
+static int acf_nlaaction_icon(bAnimListElem *ale)
+{
+       AnimData *adt = ale->adt;
+       
+       /* indicate tweaking-action state by changing the icon... */
+       if ((adt) && (adt->flag & ADT_NLA_EDIT_ON)) {
+               return ICON_ACTION_TWEAK;
+       }
+       else {
+               return ICON_ACTION;
+       }
+}
+
+/* backdrop for nla action channel */
+static void acf_nlaaction_backdrop(bAnimContext *ac, bAnimListElem *ale, float 
yminc, float ymaxc)
+{
+       bAnimChannelType *acf = ANIM_channel_get_typeinfo(ale);
+       View2D *v2d = &ac->ar->v2d;
+       AnimData *adt = ale->adt;
+       short offset = (acf->get_offset) ? acf->get_offset(ac, ale) : 0;
+       float color[4];
+       
+       /* Action Line
+        *   The alpha values action_get_color returns are only useful for 
drawing 
+        *   strips backgrounds but here we're doing channel list backgrounds 
instead
+        *   so we ignore that and use our own when needed
+        */
+       nla_action_get_color(adt, (bAction *)ale->data, color);
+       
+       if (adt && (adt->flag & ADT_NLA_EDIT_ON)) {
+               /* Yes, the color vector has 4 components, BUT we only want to 
be using 3 of them! */
+               glColor3fv(color);
+       }
+       else {
+               float alpha = (adt && (adt->flag & ADT_NLA_SOLO_TRACK)) ? 0.3f 
: 1.0f;
+               glColor4f(color[0], color[1], color[2], alpha);
+       }
+       
+       /* only on top two corners, to show that this channel sits on top of 
the preceding ones */
+       uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
+       
+       /* draw slightly shifted up vertically to look like it has more 
separation from other channels,
+        * but we then need to slightly shorten it so that it doesn't look like 
it overlaps
+        */
+       uiDrawBox(GL_POLYGON, offset,  yminc + NLACHANNEL_SKIP, 
(float)v2d->cur.xmax, ymaxc + NLACHANNEL_SKIP - 1, 8);
+}
+
+/* name for nla action entries */
+static void acf_nlaaction_name(bAnimListElem *ale, char *name)
+{
+       bAction *act = (bAction *)ale->data;
+       
+       if (name) {
+               if (act) {
+                       // TODO: add special decoration when doing this in 
tweaking mode?
+                       BLI_strncpy(name, act->id.name + 2, 
ANIM_CHAN_NAME_SIZE);
+               }
+               else {
+                       BLI_strncpy(name, "<No Action>", sizeof(name));
+               }
+       }
+}
+
+/* name property for nla action entries */
+static bool acf_nlaaction_name_prop(bAnimListElem *ale, PointerRNA *ptr, 
PropertyRNA **prop)
+{
+       if (ale->data) {
+               RNA_pointer_create(ale->id, &RNA_Action, ale->data, ptr);
+               *prop = RNA_struct_name_property(ptr->type);
+               
+               return (*prop != NULL);
+       }
+       
+       return false;
+}
+
+/* check if some setting exists for this channel */
+static bool acf_nlaaction_setting_valid(bAnimContext *UNUSED(ac), 
bAnimListElem *ale, eAnimChannel_Settings setting)
+{
+       AnimData *adt = ale->adt;
+       
+       /* visibility of settings depends on various states... */
+       switch (setting) {
+               /* conditionally supported */
+               case ACHANNEL_SETTING_PINNED: /* pinned - map/unmap */
+                       if ((adt) && (adt->flag & ADT_NLA_EDIT_ON)) {
+                               /* this should only appear in tweakmode */
+                               return true;
+                       }
+                       else {
+                               return false;
+                       }
+               
+               /* unsupported */
+               default:
+                       return false;
+       }
+}
+
+/* get the appropriate flag(s) for the setting when it is valid  */
+static int acf_nlaaction_setting_flag(bAnimContext *UNUSED(ac), 
eAnimChannel_Settings setting, bool *neg)
+{
+       /* clear extra return data first */
+       *neg = false;
+       
+       switch (setting) {
+               case ACHANNEL_SETTING_PINNED: /* pinned - map/unmap */
+                       *neg = true; // XXX
+                       return ADT_NLA_EDIT_NOMAP;
+                       
+               default: /* unsupported */
+                       return 0;
+       }
+}
+
+/* get pointer to the setting */
+static void *acf_nlaaction_setting_ptr(bAnimListElem *ale, 
eAnimChannel_Settings UNUSED(setting), short *type)
+{
+       AnimData *adt = ale->adt;
+       return GET_ACF_FLAG_PTR(adt->flag, type);
+}
+
+/* nla action type define */
+static bAnimChannelType ACF_NLAACTION = 
+{
+       "NLA Active Action",            /* type name */
+       
+       NULL,                           /* backdrop color (NOTE: the backdrop 
handles this too, since it needs special hacks) */
+       acf_nlaaction_backdrop,         /* backdrop */
+       acf_generic_indention_flexible, /* indent level */
+       acf_generic_group_offset,       /* offset */           // XXX?
+       
+       acf_nlaaction_name,             /* name */
+       acf_nlaaction_name_prop,        /* name prop */
+       acf_nlaaction_icon,             /* icon */
+       
+       acf_nlaaction_setting_valid,     /* has setting */
+       acf_nlaaction_setting_flag,      /* flag for setting */
+       acf_nlaaction_setting_ptr        /* pointer for setting */
+};
 
 
 /* *********************************************** */
@@ -2968,9 +3110,7 @@ static void ANIM_init_channel_typeinfo_data(void)
                animchannelTypeInfo[type++] = &ACF_MASKLAYER;    /* Mask Layer 
*/
                
                animchannelTypeInfo[type++] = &ACF_NLATRACK;     /* NLA Track */
-               
-               // TODO: this channel type still hasn't been ported over yet, 
since it requires special attention
-               animchannelTypeInfo[type++] = NULL;              /* NLA Action 
*/
+               animchannelTypeInfo[type++] = &ACF_NLAACTION;    /* NLA Action 
*/
        }
 } 
 
@@ -3555,6 +3695,19 @@ static void draw_setting_widget(bAnimContext *ac, 
bAnimListElem *ale, bAnimChann
                        }
                        break;
                        
+               case ACHANNEL_SETTING_PINNED: /* pin icon */
+                       //icon = ((enabled) ? ICON_PINNED : ICON_UNPINNED);
+                       icon = ICON_UNPINNED;
+                       
+                       if (ale->type == ANIMTYPE_NLAACTION) {
+                               tooltip = TIP_("Display action without any time 
remapping");
+                       }
+                       else {
+                               /* TODO: there are no other tools which require 
the 'pinning' concept yet */
+                               tooltip = NULL;
+                       }
+                       break;
+                       
                default:
                        tooltip = NULL;
                        icon = 0;
@@ -3593,6 +3746,7 @@ static void draw_setting_widget(bAnimContext *ac, 
bAnimListElem *ale, bAnimChann
                                case ACHANNEL_SETTING_VISIBLE: /* Graph Editor 
- 'visibility' toggles */
                                case ACHANNEL_SETTING_PROTECT: /* General - 
protection flags */
                                case ACHANNEL_SETTING_MUTE: /* General - muting 
flags */
+                               case ACHANNEL_SETTING_PINNED: /* NLA Actions - 
'map/nomap' */
                                        uiButSetNFunc(but, 
achannel_setting_flush_widget_cb, MEM_dupallocN(ale), 
SET_INT_IN_POINTER(setting));
                                        break;
                                        
@@ -3732,6 +3886,29 @@ void ANIM_channel_draw_widgets(bContext *C, bAnimContext 
*ac, bAnimListElem *ale
                                offset += ICON_WIDTH;
                                draw_setting_widget(ac, ale, acf, block, 
(int)v2d->cur.xmax - offset, ymid, ACHANNEL_SETTING_MUTE);
                        }
+                       
+                       /* ----------- */
+                       
+                       /* pinned... */
+                       if (acf->has_setting(ac, ale, ACHANNEL_SETTING_PINNED)) 
{
+                               offset += ICON_WIDTH;
+                               draw_setting_widget(ac, ale, acf, block, 
(int)v2d->cur.xmax - offset, ymid, ACHANNEL_SETTING_PINNED);
+                       }
+                       
+                       /* NLA Action "pushdown" */
+                       if ((ale->type == ANIMTYPE_NLAACTION) && (ale->adt) && 
(ale->adt->flag & ADT_NLA_EDIT_ON) == 0) {
+                               //const char *opname = 
"NLA_OT_action_pushdown"; // XXX: this is the real one
+                               //const char *opname = "NLA_OT_channels_click";
+                               
+                               // FIXME: this needs to hook up to an operator
+                               uiBlockSetEmboss(block, UI_EMBOSS);
+                               
+                               uiDefIconButO(block, BUT, 
"NLA_OT_channels_click", WM_OP_INVOKE_DEFAULT, ICON_NLA_PUSHDOWN, 
+                                             (int)v2d->cur.xmax - offset, 
yminc, ICON_WIDTH, ICON_WIDTH, 
+                                             "Push action on to the top of the 
NLA stack as a new NLA Strip");
+                               
+                               uiBlockSetEmboss(block, UI_EMBOSSN);
+                       }
                }
                
                /* draw slider
diff --git a/source/blender/editors/include/ED_anim_api.h 
b/source/blender/editors/include/ED_anim_api.h
index 9e21942..c6b8d87 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -48,6 +48,7 @@ struct Object;
 
 struct bDopeSheet;
 
+struct bAction;
 struct bActionGroup;
 struct FCurve;
 struct FModifier;
@@ -376,7 +377,8 @@ typedef enum eAnimChannel_Settings {
        ACHANNEL_SETTING_MUTE     = 2,
        ACHANNEL_SETTING_EXPAND   = 3,
        ACHANNEL_SETTING_VISIBLE  = 4,  /* only for Graph Editor */
-       ACHANNEL_SETTING_SOLO     = 5   /* only for NLA Tracks */
+       ACHANNEL_SETTING_SOLO     = 5,  /* only for NLA Tracks */
+       ACHANNEL_SETTING_PINNED   = 6   /* only for NLA Actions */
 } eAnimChannel_Settings;
 
 
@@ -530,6 +532,14 @@ int getname_anim_fcurve(char *name, struct ID *id, struct 
FCurve *fcu);
 /* Automatically determine a color for the nth F-Curve */
 void getcolor_fcurve_rainbow(int cur, int tot, float out[3]);
 
+/* ----------------- NLA Drawing ----------------------- */
+/* NOTE: Technically, this is not in the animation module (it's in space_nla)
+ * but these are sometimes needed by various animation apis.
+ */
+
+/* Get color to use for NLA Action channel's background */
+void nla_action_get_color(struct AnimData *adt, struct bAction *act, float 
color[4]);
+
 /* ----------------- NLA-Mapping ----------------------- */
 /* anim_draw.c */
 
diff --git a/source/blender/editors/space_nla/nla_draw.c 
b/source/blender/editors/space_nla/nla_draw.c
index 0d4e6a5..6a943f4 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -75,7 +75,7 @@
 /* get colors for drawing Action-Line 
  * NOTE: color returned includes fine-tuned alpha!
  */
-static void nla_action_get_color(AnimData *adt, bAction *act, float color[4])
+void nla_action_get_color(AnimData *adt, bAction *act, float color[4])
 {
        if (adt && (adt->flag & ADT_NLA_EDIT_ON)) {
                /* greenish color (same as tweaking strip) */

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