Commit: 84e8cabac604a59b7abe4cce37df02d6ef12a0bf Author: Mitchell Stokes Date: Thu Jun 19 18:20:56 2014 -0700 https://developer.blender.org/rB84e8cabac604a59b7abe4cce37df02d6ef12a0bf
Fix T40697: Skinned meshes with shapekeys crashing in the BGE =================================================================== M source/gameengine/Ketsji/KX_Scene.cpp =================================================================== diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index d06b9a0..0dfdb3d 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -1616,7 +1616,7 @@ static void update_anim_thread_func(TaskPool *pool, void *taskdata, int UNUSED(t gameobj->UpdateActionManager(curtime); children = gameobj->GetChildren(); - if (gameobj->GetDeformer()) + if (!gameobj->GetParent() && gameobj->GetDeformer()) gameobj->GetDeformer()->Update(); for (int j=0; j<children->GetCount(); ++j) { _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs