Commit: 04fdd35ba538dda8ec47b7267dee82320fda723f
Author: Mitchell Stokes
Date:   Wed Jul 2 22:55:39 2014 -0700
https://developer.blender.org/rB04fdd35ba538dda8ec47b7267dee82320fda723f

Slight cleanup for 4af848e.

===================================================================

M       source/gameengine/GameLogic/SCA_PythonController.cpp

===================================================================

diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp 
b/source/gameengine/GameLogic/SCA_PythonController.cpp
index dbcbbea..8c3ce38 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -264,9 +264,16 @@ PyAttributeDef SCA_PythonController::Attributes[] = {
 void SCA_PythonController::ErrorPrint(const char *error_msg)
 {
        // If GetParent() is NULL, then most likely the object this controller
-       // was attached to is gone (e.g., removed by LibFree()).
-       const char *obj_name = (GetParent()) ? GetParent()->GetName().ReadPtr() 
: "Unavailable";
-       const char *ctr_name = (GetParent()) ? GetName().ReadPtr() : 
"Unavailable";
+       // was attached to is gone (e.g., removed by LibFree()). Also, GetName()
+       // can be a bad pointer if GetParent() is NULL, so better be safe and
+       // flag it as unavailable as well
+       const char *obj_name, *ctr_name;
+       if (GetParent()) {
+               obj_name = GetParent()->GetName().ReadPtr();
+               ctr_name = GetName().ReadPtr();
+       } else {
+               obj_name = ctr_name = "Unavailable";
+       }
        printf("%s - object '%s', controller '%s':\n", error_msg, obj_name, 
ctr_name);
        PyErr_Print();

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