Commit: 564c48a06868e56c2ca06a6cc7ba193baadea218 Author: Thomas Dinges Date: Tue Jul 29 10:11:30 2014 +0200 Branches: master https://developer.blender.org/rB564c48a06868e56c2ca06a6cc7ba193baadea218
Cycles: Make Glass Shader Color default to 1.0. This came up a few times already, most of the time you want a clear white glass, and not a greyish like one. :) =================================================================== M source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c =================================================================== diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c index 55dafae..75ca4b8 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c @@ -30,7 +30,7 @@ /* **************** OUTPUT ******************** */ static bNodeSocketTemplate sh_node_bsdf_glass_in[] = { - { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { SOCK_FLOAT, 1, N_("IOR"), 1.45f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs