Commit: 4b7f793d1ddac4e761d1555c84470247464a575f Author: Lukas Tönne Date: Fri Aug 8 09:07:21 2014 +0200 Branches: testbuild https://developer.blender.org/rB4b7f793d1ddac4e761d1555c84470247464a575f
Hair System test build. =================================================================== M build_files/cmake/macros.cmake M intern/rigidbody/CMakeLists.txt M intern/rigidbody/RBI_api.h M intern/rigidbody/rb_bullet_api.cpp A intern/rigidbody/rb_internal_types.h M release/scripts/startup/bl_ui/properties_data_modifier.py M source/blender/CMakeLists.txt M source/blender/SConscript A source/blender/blenkernel/BKE_hair.h A source/blender/blenkernel/BKE_mesh_sample.h M source/blender/blenkernel/BKE_object.h M source/blender/blenkernel/BKE_particle.h M source/blender/blenkernel/BKE_rigidbody.h M source/blender/blenkernel/CMakeLists.txt M source/blender/blenkernel/SConscript A source/blender/blenkernel/intern/hair.c A source/blender/blenkernel/intern/mesh_sample.c M source/blender/blenkernel/intern/object.c M source/blender/blenkernel/intern/particle.c M source/blender/blenkernel/intern/rigidbody.c A source/blender/blenkernel/intern/rigidbody_objects.c M source/blender/blenkernel/intern/scene.c M source/blender/blenloader/intern/readfile.c M source/blender/blenloader/intern/writefile.c M source/blender/editors/physics/CMakeLists.txt M source/blender/editors/physics/SConscript A source/blender/editors/physics/hair_ops.c M source/blender/editors/physics/physics_intern.h M source/blender/editors/physics/physics_ops.c M source/blender/editors/space_view3d/CMakeLists.txt M source/blender/editors/space_view3d/SConscript A source/blender/editors/space_view3d/drawhair.c M source/blender/editors/space_view3d/drawobject.c M source/blender/editors/space_view3d/view3d_intern.h M source/blender/editors/transform/transform_conversions.c A source/blender/hair/CMakeLists.txt A source/blender/hair/HAIR_capi.cpp A source/blender/hair/HAIR_capi.h A source/blender/hair/SConscript A source/blender/hair/intern/HAIR_collision.cpp A source/blender/hair/intern/HAIR_curve.cpp A source/blender/hair/intern/HAIR_curve.h A source/blender/hair/intern/HAIR_debug.cpp A source/blender/hair/intern/HAIR_debug.h A source/blender/hair/intern/HAIR_math.cpp A source/blender/hair/intern/HAIR_math.h A source/blender/hair/intern/HAIR_memalloc.h A source/blender/hair/intern/HAIR_scene.cpp A source/blender/hair/intern/HAIR_scene.h A source/blender/hair/intern/HAIR_smoothing.cpp A source/blender/hair/intern/HAIR_smoothing.h A source/blender/hair/intern/HAIR_solver.cpp A source/blender/hair/intern/HAIR_solver.h A source/blender/hair/intern/HAIR_types.cpp A source/blender/hair/intern/HAIR_types.h A source/blender/makesdna/DNA_hair_types.h M source/blender/makesdna/DNA_meshdata_types.h M source/blender/makesdna/DNA_modifier_types.h M source/blender/makesdna/DNA_rigidbody_types.h M source/blender/makesdna/intern/makesdna.c M source/blender/makesrna/intern/CMakeLists.txt M source/blender/makesrna/intern/makesrna.c A source/blender/makesrna/intern/rna_hair.c M source/blender/makesrna/intern/rna_internal.h A source/blender/makesrna/intern/rna_mesh_sample.c M source/blender/makesrna/intern/rna_modifier.c M source/blender/makesrna/intern/rna_rigidbody.c M source/blender/modifiers/CMakeLists.txt M source/blender/modifiers/MOD_modifiertypes.h M source/blender/modifiers/SConscript A source/blender/modifiers/intern/MOD_hair.c M source/blender/modifiers/intern/MOD_util.c =================================================================== diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake index adbba81..788a359 100644 --- a/build_files/cmake/macros.cmake +++ b/build_files/cmake/macros.cmake @@ -496,6 +496,7 @@ macro(SETUP_BLENDER_SORTED_LIBS) bf_freestyle bf_ikplugin bf_modifiers + bf_hair bf_bmesh bf_blenkernel bf_nodes diff --git a/intern/rigidbody/CMakeLists.txt b/intern/rigidbody/CMakeLists.txt index 5d84c2c..dae0e36 100644 --- a/intern/rigidbody/CMakeLists.txt +++ b/intern/rigidbody/CMakeLists.txt @@ -31,6 +31,7 @@ set(INC_SYS set(SRC rb_bullet_api.cpp + rb_internal_types.h RBI_api.h ) diff --git a/intern/rigidbody/RBI_api.h b/intern/rigidbody/RBI_api.h index 688ca91..6078e1d 100644 --- a/intern/rigidbody/RBI_api.h +++ b/intern/rigidbody/RBI_api.h @@ -37,6 +37,8 @@ extern "C" { #endif +#include <string.h> + /* API Notes: * Currently, this API is optimised for Bullet RigidBodies, and doesn't * take into account other Physics Engines. Some tweaking may be necessary @@ -56,6 +58,11 @@ typedef struct rbDynamicsWorld rbDynamicsWorld; /* Rigid Body */ typedef struct rbRigidBody rbRigidBody; +extern const size_t rbRigidBodySize; + +/* Ghost Object */ +typedef struct rbGhostObject rbGhostObject; +extern const size_t rbGhostObjectSize; /* Collision Shape */ typedef struct rbCollisionShape rbCollisionShape; @@ -66,6 +73,9 @@ typedef struct rbMeshData rbMeshData; /* Constraint */ typedef struct rbConstraint rbConstraint; +/* Callback type for handling simulation ticks */ +typedef void (*rbSimulationTickCallback)(void *userdata, float timestep); + /* ********************************** */ /* Dynamics World Methods */ @@ -92,7 +102,8 @@ void RB_dworld_set_split_impulse(rbDynamicsWorld *world, int split_impulse); /* Simulation ----------------------- */ /* Step the simulation by the desired amount (in seconds) with extra controls on substep sizes and maximum substeps */ -void RB_dworld_step_simulation(rbDynamicsWorld *world, float timeStep, int maxSubSteps, float timeSubStep); +void RB_dworld_step_simulation(rbDynamicsWorld *world, float timeStep, int maxSubSteps, float timeSubStep, + rbSimulationTickCallback cb, void *userdata, bool is_pre_tick); /* Export -------------------------- */ @@ -110,6 +121,10 @@ void RB_dworld_add_body(rbDynamicsWorld *world, rbRigidBody *body, int col_group /* Remove RigidBody from dynamics world */ void RB_dworld_remove_body(rbDynamicsWorld *world, rbRigidBody *body); +/* Ghost Object for detecting collisions */ +void RB_dworld_add_ghost(rbDynamicsWorld *world, rbGhostObject *object, int col_groups); +void RB_dworld_remove_ghost(rbDynamicsWorld *world, rbGhostObject *object); + /* Collision detection */ void RB_world_convex_sweep_test( @@ -120,10 +135,14 @@ void RB_world_convex_sweep_test( /* ............ */ /* Create new RigidBody instance */ -rbRigidBody *RB_body_new(rbCollisionShape *shape, const float loc[3], const float rot[4]); +void RB_body_init(rbRigidBody *object, rbCollisionShape *shape, const float loc[3], const float rot[4]); /* Delete the given RigidBody instance */ -void RB_body_delete(rbRigidBody *body); +void RB_body_free(rbRigidBody *object); + +/* Ghost Object for detecting collisions */ +void RB_ghost_init(rbGhostObject *object, rbCollisionShape *shape, const float loc[3], const float rot[4]); +void RB_ghost_free(rbGhostObject *object); /* Settings ------------------------- */ @@ -137,6 +156,11 @@ void RB_body_set_collision_shape(rbRigidBody *body, rbCollisionShape *shape); /* ............ */ +/* Generic flagging */ +extern int RB_body_get_flags(rbRigidBody *body); +extern void RB_body_set_flag(rbRigidBody *body, int flag); +extern void RB_body_clear_flag(rbRigidBody *body, int flag); + /* Mass */ float RB_body_get_mass(rbRigidBody *body); void RB_body_set_mass(rbRigidBody *body, float value); @@ -210,6 +234,14 @@ void RB_body_get_orientation(rbRigidBody *body, float v_out[4]); void RB_body_apply_central_force(rbRigidBody *body, const float v_in[3]); +/* ............ */ + +int RB_ghost_get_flags(rbGhostObject *ghost); +void RB_ghost_set_flag(rbGhostObject *ghost, int flag); +void RB_ghost_clear_flag(rbGhostObject *ghost, int flag); + +void RB_ghost_set_loc_rot(rbGhostObject *ghost, const float loc[3], const float rot[4]); + /* ********************************** */ /* Collision Shape Methods */ diff --git a/intern/rigidbody/rb_bullet_api.cpp b/intern/rigidbody/rb_bullet_api.cpp index 17bb381..07ffe20 100644 --- a/intern/rigidbody/rb_bullet_api.cpp +++ b/intern/rigidbody/rb_bullet_api.cpp @@ -72,19 +72,12 @@ subject to the following restrictions: #include "BulletCollision/Gimpact/btGImpactShape.h" #include "BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h" #include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h" +#include "BulletCollision/CollisionDispatch/btGhostObject.h" -struct rbDynamicsWorld { - btDiscreteDynamicsWorld *dynamicsWorld; - btDefaultCollisionConfiguration *collisionConfiguration; - btDispatcher *dispatcher; - btBroadphaseInterface *pairCache; - btConstraintSolver *constraintSolver; - btOverlapFilterCallback *filterCallback; -}; -struct rbRigidBody { - btRigidBody *body; - int col_groups; -}; +#include "rb_internal_types.h" + +const size_t rbRigidBodySize = sizeof(rbRigidBody); +const size_t rbGhostObjectSize = sizeof(rbGhostObject); struct rbVert { float x, y, z; @@ -110,13 +103,13 @@ struct rbFilterCallback : public btOverlapFilterCallback { virtual bool needBroadphaseCollision(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1) const { - rbRigidBody *rb0 = (rbRigidBody *)((btRigidBody *)proxy0->m_clientObject)->getUserPointer(); - rbRigidBody *rb1 = (rbRigidBody *)((btRigidBody *)proxy1->m_clientObject)->getUserPointer(); + rbCollisionObject *ob0 = (rbCollisionObject *)((btCollisionObject *)proxy0->m_clientObject)->getUserPointer(); + rbCollisionObject *ob1 = (rbCollisionObject *)((btCollisionObject *)proxy1->m_clientObject)->getUserPointer(); bool collides; collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0; collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask); - collides = collides && (rb0->col_groups & rb1->col_groups); + collides = collides && (ob0->col_groups & ob1->col_groups); return collides; } @@ -155,6 +148,8 @@ rbDynamicsWorld *RB_dworld_new(const float gravity[3]) world->filterCallback = new rbFilterCallback(); world->pairCache->getOverlappingPairCache()->setOverlapFilterCallback(world->filterCallback); + world->ghostPairCallback = new btGhostPairCallback(); + world->pairCache->getOverlappingPairCache()->setInternalGhostPairCallback(world->ghostPairCallback); /* constraint solving */ world->constraintSolver = new btSequentialImpulseConstraintSolver(); @@ -179,6 +174,7 @@ void RB_dworld_delete(rbDynamicsWorld *world) delete world->dispatcher; delete world->collisionConfiguration; delete world->filterCallback; + delete world->ghostPairCallback; delete world; } @@ -213,9 +209,32 @@ void RB_dworld_set_split_impulse(rbDynamicsWorld *world, int split_impulse) /* Simulation ----------------------- */ -void RB_dworld_step_simulation(rbDynamicsWorld *world, float timeStep, int maxSubSteps, float timeSubStep) +struct rbSimulationTickData { + rbSimulationTickData(rbSimulationTickCallback cb, void *userdata) : cb(cb), userdata(userdata) {} + + rbSimulationTickCallback cb; + void *userdata; +}; + +/* wrapper for our own callback type */ +static void rb_simulation_step_cb(btDynamicsWorld *world, btScalar timestep) +{ + rbSimulationTickData *data = (rbSimulationTickData *)world->getWorldUserInfo(); + data->cb(data->userdata, timestep); +} + +void RB_dworld_step_simulation(rbDynamicsWorld *world, float timeStep, int maxSubSteps, float timeSubStep, + rbSimulationTickCallback cb, void *userdata, bool is_pre_tick) { + /* set the tick callback */ + rbSimulationTickData data(cb, userdata); + world->dynamicsWorld->setInternalTickCallback(rb_simulation_step_cb, (void *)(&data), is_pre_tick); + + /* perform actual time step */ world->dynamicsWorld->stepSimulation(timeStep, maxSubSteps, timeSubStep); + + /* clean up */ + world->dynamicsWorld->setWorldUserInfo(NULL); } /* Export -------------------------- */ @@ -252,7 +271,7 @@ void RB_dworld_export(rbDynamicsWorld *world, const char *filename) void RB_dworld_add_body(rbDynamicsWorld *world, rbRigidBody *object, int col_groups) { - btRigidBody *body = object->body; + btRigidBody *body = &object->body; object->col_groups = col_groups; world->dynamicsWorld->addRigidBody(body); @@ -260,11 +279,26 @@ void RB_dworld_add_body(rbDynamicsWorld *world, rbRigidBody *object, int col_gro void RB_dworld_remove_body(rbDynamicsWorld *world, rbRigidBody *object) { - btRigidBody *body = object->body; + btRigidBody *body = &object->body; world->dynamicsWorld->removeRigidBody(body); } +void RB_dworld_add_ghost(rbDynamicsWorld *world, rbGhostObject *object, int col_groups) +{ + btGhostObject *ghost = &object->ghost; + object->col_groups = col_groups; + + world->dynamicsWorld->addCollisionObject(ghost, btBroadphaseProxy::DefaultFilter, btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::DefaultFilter); +} + +void RB_dworld_remove_ghost(rbDynamicsWorld *world, rbGhostObject *object) +{ + btGhostObject *ghost = &object->ghost; + + world->dynamicsWorld->removeCollisionObject(ghost); +} + /* Collision detection */ void RB_world_convex_sweep_test( @@ -272,7 +306,7 @@ void RB_world_convex_sweep_test( const float loc_start[3], const float loc_end[3], float v_location[3], float v_hitpoint[3], float v_normal[3], int *r_hit) { - btRigidBody *body = object->body; + btRigidBody *body = &object->body; btCollisionShape *collisionShape = body->getCollisionShape(); /* only convex shapes are supported, but user can specify a non convex shape */ if (collisionShape->isConvex()) { @@ -320,9 +354,8 @@ void RB_world_convex_sweep_test( /* ............ */ -rbRigidBody *RB_body_new(rbCollisionShape *shape, const float loc @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs