Commit: b27abb534eb172b70adb7e9455a53b0e8445270a
Author: Lukas Tönne
Date:   Mon Aug 25 17:34:20 2014 +0200
Branches: hair_system
https://developer.blender.org/rBb27abb534eb172b70adb7e9455a53b0e8445270a

Fixed missing variable assignment when calculating hair root animation
for particle hair.

===================================================================

M       source/blender/hair/intern/HAIR_scene.cpp

===================================================================

diff --git a/source/blender/hair/intern/HAIR_scene.cpp 
b/source/blender/hair/intern/HAIR_scene.cpp
index bdc1c48..fe78e21 100644
--- a/source/blender/hair/intern/HAIR_scene.cpp
+++ b/source/blender/hair/intern/HAIR_scene.cpp
@@ -361,8 +361,8 @@ void 
SceneConverter::update_solver_data_externals(SolverData *data, SolverForces
                }
 
                /* send to world space (normal matrix should be changed to 
inverse transpose here) */
-               transform_point(mat, curve->root1.co);
-               transform_direction(mat, curve->root1.nor);
+               curve->root1.co = transform_point(mat, curve->root1.co);
+               curve->root1.nor = transform_direction(mat, curve->root1.nor);
                /* transform can introduce scale, have to renormalize */
                normalize_v3_v3(curve->root1.nor, curve->root1.nor);
                normalize_v3_v3(curve->root1.tan, float3(0,0,1) - 
dot_v3v3(float3(0,0,1), curve->root1.nor) * curve->root1.nor);

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