Commit: cb94f59f71ac2b125a3c5602756aca4869763aeb Author: Antony Riakiotakis Date: Fri Nov 14 14:45:20 2014 +0100 Branches: viewport_experiments https://developer.blender.org/rBcb94f59f71ac2b125a3c5602756aca4869763aeb
Fix T42596 crash with DOF on MacOS. Compiler failed on last shader and failure was not detected. However compiler error also revealed a blurring error as well :) =================================================================== M source/blender/gpu/intern/gpu_compositing.c M source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl =================================================================== diff --git a/source/blender/gpu/intern/gpu_compositing.c b/source/blender/gpu/intern/gpu_compositing.c index 08ad144..662eb82 100644 --- a/source/blender/gpu/intern/gpu_compositing.c +++ b/source/blender/gpu/intern/gpu_compositing.c @@ -540,7 +540,7 @@ bool GPU_fx_do_composite_pass(GPUFX *fx, float projmat[4][4], bool is_persp, str dof_shader_pass5 = GPU_shader_get_builtin_fx_shader(GPU_SHADER_FX_DEPTH_OF_FIELD_PASS_FIVE, is_persp); /* error occured, restore framebuffers and return */ - if (!dof_shader_pass1 || !(dof_shader_pass2) || (!dof_shader_pass3) || (!dof_shader_pass4)) { + if (!dof_shader_pass1 || !dof_shader_pass2 || !dof_shader_pass3 || !dof_shader_pass4 || !dof_shader_pass5) { GPU_framebuffer_texture_unbind(fx->gbuffer, NULL); GPU_framebuffer_restore(); return false; diff --git a/source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl b/source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl index 385d18d..ffe1118 100644 --- a/source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl @@ -151,8 +151,8 @@ vec4 small_sample_blur(in sampler2D colorbuffer, in vec2 uv, in vec4 color) result += weight * texture2D(colorbuffer, uv + color_uv1.xy); result += weight * texture2D(colorbuffer, uv - color_uv1.xy); - result += weight * texture2D(colorbuffer, uv + color_uv2.yx); - result += weight * texture2D(colorbuffer, uv - color_uv2.yx); + result += weight * texture2D(colorbuffer, uv + color_uv1.yx); + result += weight * texture2D(colorbuffer, uv - color_uv1.yx); return result; } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs