Commit: 251f1e084b8f7f0b741c2aabf7ca0d62a721f352 Author: Lukas Tönne Date: Fri Dec 5 16:37:25 2014 +0100 Branches: hair_immediate_fixes https://developer.blender.org/rB251f1e084b8f7f0b741c2aabf7ca0d62a721f352
MSVC compiler cannot handle standard C code. =================================================================== M source/blender/editors/physics/particle_edit.c =================================================================== diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c index 2c3280a..98559bb 100644 --- a/source/blender/editors/physics/particle_edit.c +++ b/source/blender/editors/physics/particle_edit.c @@ -4086,8 +4086,10 @@ static bool shape_cut_test_point(PEData *data, ParticleCacheKey *key) { BVHTreeFromMesh *shape_bvh = &data->shape_bvh; const float dir[3] = {1.0f, 0.0f, 0.0f}; - PointInsideBVH userdata = { data->shape_bvh, 0 }; + PointInsideBVH userdata; + userdata.bvhdata = data->shape_bvh; + userdata.num_hits = 0; BLI_bvhtree_ray_cast_all(shape_bvh->tree, key->co, dir, 0.0f, point_inside_bvh_cb, &userdata); /* for any point inside a watertight mesh the number of hits is uneven */ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs