Commit: 57e1a5373f41e0cd6c628abdc836fd807ffc4adf
Author: Campbell Barton
Date:   Thu Feb 5 16:54:18 2015 +1100
Branches: master
https://developer.blender.org/rB57e1a5373f41e0cd6c628abdc836fd807ffc4adf

Fix T43531: Wrong object center-dot color

Write objects center point to the nearest depth.

===================================================================

M       source/blender/editors/space_view3d/drawobject.c

===================================================================

diff --git a/source/blender/editors/space_view3d/drawobject.c 
b/source/blender/editors/space_view3d/drawobject.c
index 81f4dce..6ac2f42 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -740,6 +740,8 @@ static void drawcentercircle(View3D *v3d, RegionView3D 
*rv3d, const float co[3],
        /* using gldepthfunc guarantees that it does write z values,
         * but not checks for it, so centers remain visible independent order 
of drawing */
        if (v3d->zbuf) glDepthFunc(GL_ALWAYS);
+       /* write to near buffer always */
+       glDepthRange(0.0, 0.0);
        glEnable(GL_BLEND);
        
        if (special_color) {
@@ -769,6 +771,7 @@ static void drawcentercircle(View3D *v3d, RegionView3D 
*rv3d, const float co[3],
        /* finish up */
        glDisableClientState(GL_VERTEX_ARRAY);
 
+       glDepthRange(0.0, 1.0);
        glDisable(GL_BLEND);
 
        if (v3d->zbuf) glDepthFunc(GL_LEQUAL);

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