Commit: 0aa258117d52cf09530e1ff30837f697f3bb8307 Author: Antony Riakiotakis Date: Thu Feb 26 15:44:06 2015 +0100 Branches: master https://developer.blender.org/rB0aa258117d52cf09530e1ff30837f697f3bb8307
Fix T43303 impossible to select a joint in stick bone edit mode. Things here are simple, selected bone joint could have same priority as unselected bone, so bone would always win. Gave joints a little more priority than bones, usually user will be more precise just to select the joint anyway. =================================================================== M source/blender/editors/armature/armature_select.c =================================================================== diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c index a292d2c..54702b1 100644 --- a/source/blender/editors/armature/armature_select.c +++ b/source/blender/editors/armature/armature_select.c @@ -342,16 +342,16 @@ static EditBone *get_nearest_editbonepoint(ViewContext *vc, const int mval[2], dep = 2; } else { - dep = 2; + dep = 1; } } else { /* bone found */ if (findunsel) { if ((ebone->flag & BONE_SELECTED) == 0) - dep = 2; - else dep = 3; + else + dep = 4; } else { dep = 3; _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs