Commit: 316b953e347de45e898c55bae4f30c558b3f136f
Author: Mike Erwin
Date:   Thu Apr 23 00:38:26 2015 -0400
Branches: GPU_data_request
https://developer.blender.org/rB316b953e347de45e898c55bae4f30c558b3f136f

reset shading to SMOOTH or FLAT

missed this as part of GPUx interpolation commit

===================================================================

M       source/blender/gpu/intern/gpux_state.c

===================================================================

diff --git a/source/blender/gpu/intern/gpux_state.c 
b/source/blender/gpu/intern/gpux_state.c
index f7cb689..88b2585 100644
--- a/source/blender/gpu/intern/gpux_state.c
+++ b/source/blender/gpu/intern/gpux_state.c
@@ -224,6 +224,11 @@ void GPUx_force_state_update()
        else
                glDisable(GL_LIGHTING);
 
+       if (current.common.interpolate)
+               glShadeModel(GL_SMOOTH);
+       else
+               glShadeModel(GL_FLAT);
+
        /* point state */
        if (current.point.smooth)
                glEnable(GL_POINT_SMOOTH);

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