Commit: 87b3e62b3d2110d4701e49389492f1b3528c9cdf Author: Campbell Barton Date: Thu Apr 23 16:09:30 2015 +1000 Branches: master https://developer.blender.org/rB87b3e62b3d2110d4701e49389492f1b3528c9cdf
Cleanup: warnings =================================================================== M source/blender/blenkernel/intern/ocean.c M source/blender/editors/space_view3d/view3d_draw.c M source/blender/editors/transform/transform_conversions.c M source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp =================================================================== diff --git a/source/blender/blenkernel/intern/ocean.c b/source/blender/blenkernel/intern/ocean.c index b89b5ab..1a178fb 100644 --- a/source/blender/blenkernel/intern/ocean.c +++ b/source/blender/blenkernel/intern/ocean.c @@ -738,8 +738,8 @@ static void set_height_normalize_factor(struct Ocean *oc) for (i = 0; i < oc->_M; ++i) { for (j = 0; j < oc->_N; ++j) { - if (max_h < fabsf(oc->_disp_y[i * oc->_N + j])) { - max_h = fabsf(oc->_disp_y[i * oc->_N + j]); + if (max_h < fabs(oc->_disp_y[i * oc->_N + j])) { + max_h = fabs(oc->_disp_y[i * oc->_N + j]); } } } diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 0be1ad6..520ad4f 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1589,8 +1589,8 @@ unsigned int ED_view3d_backbuf_sample_rect( /* get x,y pixel coords from the offset * (manhatten distance in keeping with other screen-based selection) */ *r_dist = (float)( - abs(((tbuf - buf->rect) % size) - (size / 2)) + - abs(((tbuf - buf->rect) / size) - (size / 2))); + abs(((int)(tbuf - buf->rect) % size) - (size / 2)) + + abs(((int)(tbuf - buf->rect) / size) - (size / 2))); /* indices start at 1 here */ index = (*tbuf - min) + 1; diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index 0cdc2b5..8aa26c3 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -31,6 +31,7 @@ #include <string.h> #include <math.h> +#include <limits.h> #include "DNA_anim_types.h" #include "DNA_brush_types.h" @@ -3755,13 +3756,14 @@ static void createTransActionData(bContext *C, TransInfo *t) } else { bGPDframe *gpf_iter; - float min = FLT_MAX; + int min = INT_MAX; for (gpf_iter = gpl->frames.first; gpf_iter; gpf_iter = gpf->next) { if (gpf_iter->flag & GP_FRAME_SELECT) { if (FrameOnMouseSide(t->frame_side, (float)gpf_iter->framenum, cfra)) { - float val = fabsf(gpf->framenum - gpf_iter->framenum); - if (val < min) + int val = abs(gpf->framenum - gpf_iter->framenum); + if (val < min) { min = val; + } } } } @@ -3781,13 +3783,14 @@ static void createTransActionData(bContext *C, TransInfo *t) } else { MaskLayerShape *masklay_iter; - float min = FLT_MAX; + int min = INT_MAX; for (masklay_iter = masklay->splines_shapes.first; masklay_iter; masklay_iter = masklay_iter->next) { if (masklay_iter->flag & MASK_SHAPE_SELECT) { if (FrameOnMouseSide(t->frame_side, (float)masklay_iter->frame, cfra)) { - float val = fabsf(masklay_shape->frame - masklay_iter->frame); - if (val < min) + int val = abs(masklay_shape->frame - masklay_iter->frame); + if (val < min) { min = val; + } } } } diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index 984273e..186abdf 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -3672,7 +3672,7 @@ void CcdPhysicsEnvironment::SetupObjectConstraints(KX_GameObject *obj_src, KX_Ga break; } - for (dof; dof < dof_max; dof++) { + for (; dof < dof_max; dof++) { if (dat->flag & dofbit) { phys_env->SetConstraintParam(constraintId, dof, dat->minLimit[dof], dat->maxLimit[dof]); } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs