Commit: 87b3e62b3d2110d4701e49389492f1b3528c9cdf
Author: Campbell Barton
Date:   Thu Apr 23 16:09:30 2015 +1000
Branches: master
https://developer.blender.org/rB87b3e62b3d2110d4701e49389492f1b3528c9cdf

Cleanup: warnings

===================================================================

M       source/blender/blenkernel/intern/ocean.c
M       source/blender/editors/space_view3d/view3d_draw.c
M       source/blender/editors/transform/transform_conversions.c
M       source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp

===================================================================

diff --git a/source/blender/blenkernel/intern/ocean.c 
b/source/blender/blenkernel/intern/ocean.c
index b89b5ab..1a178fb 100644
--- a/source/blender/blenkernel/intern/ocean.c
+++ b/source/blender/blenkernel/intern/ocean.c
@@ -738,8 +738,8 @@ static void set_height_normalize_factor(struct Ocean *oc)
 
        for (i = 0; i < oc->_M; ++i) {
                for (j = 0; j < oc->_N; ++j) {
-                       if (max_h < fabsf(oc->_disp_y[i * oc->_N + j])) {
-                               max_h = fabsf(oc->_disp_y[i * oc->_N + j]);
+                       if (max_h < fabs(oc->_disp_y[i * oc->_N + j])) {
+                               max_h = fabs(oc->_disp_y[i * oc->_N + j]);
                        }
                }
        }
diff --git a/source/blender/editors/space_view3d/view3d_draw.c 
b/source/blender/editors/space_view3d/view3d_draw.c
index 0be1ad6..520ad4f 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1589,8 +1589,8 @@ unsigned int ED_view3d_backbuf_sample_rect(
                                        /* get x,y pixel coords from the offset
                                         * (manhatten distance in keeping with 
other screen-based selection) */
                                        *r_dist = (float)(
-                                               abs(((tbuf - buf->rect) % size) 
- (size / 2)) +
-                                               abs(((tbuf - buf->rect) / size) 
- (size / 2)));
+                                               abs(((int)(tbuf - buf->rect) % 
size) - (size / 2)) +
+                                               abs(((int)(tbuf - buf->rect) / 
size) - (size / 2)));
 
                                        /* indices start at 1 here */
                                        index = (*tbuf - min) + 1;
diff --git a/source/blender/editors/transform/transform_conversions.c 
b/source/blender/editors/transform/transform_conversions.c
index 0cdc2b5..8aa26c3 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -31,6 +31,7 @@
 
 #include <string.h>
 #include <math.h>
+#include <limits.h>
 
 #include "DNA_anim_types.h"
 #include "DNA_brush_types.h"
@@ -3755,13 +3756,14 @@ static void createTransActionData(bContext *C, 
TransInfo *t)
                                        }
                                        else {
                                                bGPDframe *gpf_iter;
-                                               float min = FLT_MAX;
+                                               int min = INT_MAX;
                                                for (gpf_iter = 
gpl->frames.first; gpf_iter; gpf_iter = gpf->next) {
                                                        if (gpf_iter->flag & 
GP_FRAME_SELECT) {
                                                                if 
(FrameOnMouseSide(t->frame_side, (float)gpf_iter->framenum, cfra)) {
-                                                                       float 
val = fabsf(gpf->framenum - gpf_iter->framenum);
-                                                                       if (val 
< min)
+                                                                       int val 
= abs(gpf->framenum - gpf_iter->framenum);
+                                                                       if (val 
< min) {
                                                                                
min = val;
+                                                                       }
                                                                }
                                                        }
                                                }
@@ -3781,13 +3783,14 @@ static void createTransActionData(bContext *C, 
TransInfo *t)
                                                }
                                                else {
                                                        MaskLayerShape 
*masklay_iter;
-                                                       float min = FLT_MAX;
+                                                       int min = INT_MAX;
                                                        for (masklay_iter = 
masklay->splines_shapes.first; masklay_iter; masklay_iter = masklay_iter->next) 
{
                                                                if 
(masklay_iter->flag & MASK_SHAPE_SELECT) {
                                                                        if 
(FrameOnMouseSide(t->frame_side, (float)masklay_iter->frame, cfra)) {
-                                                                               
float val = fabsf(masklay_shape->frame - masklay_iter->frame);
-                                                                               
if (val < min)
+                                                                               
int val = abs(masklay_shape->frame - masklay_iter->frame);
+                                                                               
if (val < min) {
                                                                                
        min = val;
+                                                                               
}
                                                                        }
                                                                }
                                                        }
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp 
b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 984273e..186abdf 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -3672,7 +3672,7 @@ void 
CcdPhysicsEnvironment::SetupObjectConstraints(KX_GameObject *obj_src, KX_Ga
                        break;
        }
 
-       for (dof; dof < dof_max; dof++) {
+       for (; dof < dof_max; dof++) {
                if (dat->flag & dofbit) {
                        phys_env->SetConstraintParam(constraintId, dof, 
dat->minLimit[dof], dat->maxLimit[dof]);
                }

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