Commit: 6b7be85ae2858fbe1aeb79c7617ddb9f29507a40
Author: Porteries Tristan
Date:   Mon May 4 20:39:43 2015 +0200
Branches: temp-bge-cleanup
https://developer.blender.org/rB6b7be85ae2858fbe1aeb79c7617ddb9f29507a40

Special cleanup for BL_ArmatureObject

===================================================================

M       source/gameengine/Converter/BL_ArmatureObject.cpp
M       source/gameengine/Converter/BL_ArmatureObject.h

===================================================================

diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp 
b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 84a81c9..08d7eaf 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -146,8 +146,6 @@ static void game_copy_pose(bPose **dst, bPose *src, int 
copy_constraint)
        *dst = out;
 }
 
-
-
 /* Only allowed for Poses with identical channels */
 static void game_blend_poses(bPose *dst, bPose *src, float srcweight, short 
mode)
 {
@@ -157,12 +155,10 @@ static void game_blend_poses(bPose *dst, bPose *src, 
float srcweight, short mode
        float dstweight;
        int i;
 
-       if (mode == BL_Action::ACT_BLEND_BLEND)
-       {
+       if (mode == BL_Action::ACT_BLEND_BLEND) {
                dstweight = 1.0f - srcweight;
        }
-       else if (mode == BL_Action::ACT_BLEND_ADD)
-       {
+       else if (mode == BL_Action::ACT_BLEND_ADD) {
                dstweight = 1.0f;
        }
        else {
@@ -211,23 +207,21 @@ static void game_blend_poses(bPose *dst, bPose *src, 
float srcweight, short mode
        dst->ctime = src->ctime;
 }
 
-BL_ArmatureObject::BL_ArmatureObject(
-    void *sgReplicationInfo,
-    SG_Callbacks callbacks,
-    Object *armature,
-    Scene *scene,
-    int vert_deform_type)
-
-       :   KX_GameObject(sgReplicationInfo, callbacks),
+BL_ArmatureObject::BL_ArmatureObject(void *sgReplicationInfo,
+                                                                        
SG_Callbacks callbacks,
+                                                                        Object 
*armature,
+                                                                        Scene 
*scene,
+                                                                        int 
vert_deform_type)
+       : KX_GameObject(sgReplicationInfo, callbacks),
        m_controlledConstraints(),
        m_poseChannels(),
        m_scene(scene), // maybe remove later. needed for BKE_pose_where_is
-       m_lastframe(0.0),
-       m_timestep(0.040),
+       m_lastframe(0.0f),
+       m_timestep(0.040f),
        m_vert_deform_type(vert_deform_type),
        m_constraintNumber(0),
        m_channelNumber(0),
-       m_lastapplyframe(0.0)
+       m_lastapplyframe(0.0f)
 {
        m_origObjArma = armature; // Keep a copy of the original armature so we 
can fix drivers later
        m_objArma = BKE_object_copy(armature);
@@ -256,7 +250,6 @@ BL_ArmatureObject::~BL_ArmatureObject()
                BKE_libblock_free(G.main, m_objArma);
 }
 
-
 void BL_ArmatureObject::LoadConstraints(KX_BlenderSceneConverter *converter)
 {
        // first delete any existing constraint (should not have any)
@@ -382,8 +375,7 @@ BL_ArmatureChannel 
*BL_ArmatureObject::GetChannel(bPoseChannel *pchan)
 {
        LoadChannels();
        SG_DList::iterator<BL_ArmatureChannel> cit(m_poseChannels);
-       for (cit.begin(); !cit.end(); ++cit)
-       {
+       for (cit.begin(); !cit.end(); ++cit) {
                BL_ArmatureChannel *channel = *cit;
                if (channel->m_posechannel == pchan)
                        return channel;
@@ -395,8 +387,7 @@ BL_ArmatureChannel *BL_ArmatureObject::GetChannel(const 
char *str)
 {
        LoadChannels();
        SG_DList::iterator<BL_ArmatureChannel> cit(m_poseChannels);
-       for (cit.begin(); !cit.end(); ++cit)
-       {
+       for (cit.begin(); !cit.end(); ++cit) {
                BL_ArmatureChannel *channel = *cit;
                if (!strcmp(channel->m_posechannel->name, str))
                        return channel;
@@ -495,7 +486,7 @@ void BL_ArmatureObject::RestorePose()
 void BL_ArmatureObject::SetPose(bPose *pose)
 {
        extract_pose_from_pose(m_pose, pose);
-       m_lastapplyframe = -1.0;
+       m_lastapplyframe = -1.0f;
 }
 
 void BL_ArmatureObject::SetPoseByAction(bAction *action, float localtime)
@@ -607,9 +598,8 @@ PyMethodDef BL_ArmatureObject::Methods[] = {
 };
 
 PyAttributeDef BL_ArmatureObject::Attributes[] = {
-
-       KX_PYATTRIBUTE_RO_FUNCTION("constraints",       BL_ArmatureObject, 
pyattr_get_constraints),
-       KX_PYATTRIBUTE_RO_FUNCTION("channels",      BL_ArmatureObject, 
pyattr_get_channels),
+       KX_PYATTRIBUTE_RO_FUNCTION("constraints", BL_ArmatureObject, 
pyattr_get_constraints),
+       KX_PYATTRIBUTE_RO_FUNCTION("channels", BL_ArmatureObject, 
pyattr_get_channels),
        {NULL} //Sentinel
 };
 
diff --git a/source/gameengine/Converter/BL_ArmatureObject.h 
b/source/gameengine/Converter/BL_ArmatureObject.h
index 20e896a..850a154 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.h
+++ b/source/gameengine/Converter/BL_ArmatureObject.h
@@ -43,6 +43,9 @@
 struct bArmature;
 struct Bone;
 struct bConstraint;
+struct bPose;
+struct bPoseChannel;
+struct bAction;
 class BL_ActionActuator;
 class BL_ArmatureActuator;
 class MT_Matrix4x4;
@@ -60,53 +63,59 @@ public:
        virtual void Relink(CTR_Map<CTR_HashedPtr, void *> *obj_map);
        virtual bool UnlinkObject(SCA_IObject *clientobj);
 
-       BL_ArmatureObject(
-           void *sgReplicationInfo,
-           SG_Callbacks callbacks,
-           Object *armature,
-           Scene *scene,
-           int vert_deform_type
-           );
+       BL_ArmatureObject(void *sgReplicationInfo,
+                                         SG_Callbacks callbacks,
+                                         Object *armature,
+                                         Scene *scene,
+                                         int vert_deform_type);
        virtual ~BL_ArmatureObject();
 
        virtual CValue *GetReplica();
-       void GetPose(struct bPose **pose);
-       void SetPose(struct bPose *pose);
-       struct bPose *GetOrigPose() {
+       void GetPose(bPose **pose);
+       void SetPose(bPose *pose);
+       bPose *GetOrigPose()
+       {
                return m_pose;
        }                                            // never edit this, only 
for accessing names
 
        void ApplyPose();
-       void SetPoseByAction(struct bAction *action, float localtime);
-       void BlendInPose(struct bPose *blend_pose, float weight, short mode);
+       void SetPoseByAction(bAction *action, float localtime);
+       void BlendInPose(bPose *blend_pose, float weight, short mode);
        void RestorePose();
 
        bool UpdateTimestep(double curtime);
 
-       struct bArmature *GetArmature() {
+       bArmature *GetArmature()
+       {
                return (bArmature *)m_objArma->data;
        }
-       const struct bArmature *GetArmature() const {
+       const bArmature *GetArmature() const
+       {
                return (bArmature *)m_objArma->data;
        }
-       const struct Scene *GetScene() const {
+       const Scene *GetScene() const
+       {
                return m_scene;
        }
 
-       Object *GetArmatureObject() {
+       Object *GetArmatureObject()
+       {
                return m_objArma;
        }
-       Object *GetOrigArmatureObject() {
+       Object *GetOrigArmatureObject()
+       {
                return m_origObjArma;
        }
 
-       int GetVertDeformType() {
+       int GetVertDeformType()
+       {
                return m_vert_deform_type;
        }
 
        // for constraint python API
        void LoadConstraints(KX_BlenderSceneConverter *converter);
-       size_t GetConstraintNumber() const {
+       size_t GetConstraintNumber() const
+       {
                return m_constraintNumber;
        }
        BL_ArmatureConstraint *GetConstraint(const char *posechannel, const 
char *constraint);
@@ -114,7 +123,8 @@ public:
        BL_ArmatureConstraint *GetConstraint(int index);
        // for pose channel python API
        void LoadChannels();
-       size_t GetChannelNumber() const {
+       size_t GetChannelNumber() const
+       {
                return m_channelNumber;
        }
        BL_ArmatureChannel *GetChannel(bPoseChannel *channel);
@@ -128,7 +138,8 @@ public:
        /// Returns the bone length.  The end of the bone is in the local y 
direction.
        float GetBoneLength(Bone *bone) const;
 
-       virtual int GetGameObjectType() {
+       virtual int GetGameObjectType()
+       {
                return OBJ_ARMATURE;
        }
 
@@ -146,11 +157,11 @@ protected:
        SG_DListHead<BL_ArmatureConstraint>  m_controlledConstraints;
        /* list element: BL_ArmatureChannel. Use SG_DList to avoid list 
replication */
        SG_DList m_poseChannels;
-       Object              *m_objArma;
-       Object              *m_origObjArma;
-       struct bPose        *m_pose;
-       struct bPose        *m_armpose;
-       struct Scene        *m_scene; // need for BKE_pose_where_is
+       Object *m_objArma;
+       Object *m_origObjArma;
+       bPose *m_pose;
+       bPose *m_armpose;
+       Scene *m_scene; // need for BKE_pose_where_is
        double m_lastframe;
        double m_timestep;      // delta since last pose evaluation.
        int m_vert_deform_type;

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