Commit: d01b226870c4ace33024e7643d41fb5a7443c310
Author: Thomas Dinges
Date:   Tue May 5 10:38:45 2015 +0200
Branches: master
https://developer.blender.org/rBd01b226870c4ace33024e7643d41fb5a7443c310

Cleanup: Remove leftover from Distorted Noise node in XML reader.

===================================================================

M       intern/cycles/app/cycles_xml.cpp

===================================================================

diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp
index b47f20b..1cfc814 100644
--- a/intern/cycles/app/cycles_xml.cpp
+++ b/intern/cycles/app/cycles_xml.cpp
@@ -503,10 +503,6 @@ static void xml_read_shader_graph(const XMLReadState& 
state, Shader *shader, pug
                        xml_read_int(&magic->depth, node, "depth");
                        snode = magic;
                }
-               else if(string_iequals(node.name(), "noise_texture")) {
-                       NoiseTextureNode *dist = new NoiseTextureNode();
-                       snode = dist;
-               }
                else if(string_iequals(node.name(), "wave_texture")) {
                        WaveTextureNode *wave = new WaveTextureNode();
                        xml_read_enum(&wave->type, WaveTextureNode::type_enum, 
node, "type");

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