Commit: 105b87a3f729bd8b006404abc90d157dcb931ae2
Author: Thomas Dinges
Date:   Sun May 17 19:29:33 2015 +0200
Branches: master
https://developer.blender.org/rB105b87a3f729bd8b006404abc90d157dcb931ae2

Cycles: Enable advanced shading on AMD / OpenCL.

That is needed for Motion Blur and Render Passes to work properly.
I hope there are no nasty side effects, but we need to test this.

===================================================================

M       intern/cycles/device/device_opencl.cpp

===================================================================

diff --git a/intern/cycles/device/device_opencl.cpp 
b/intern/cycles/device/device_opencl.cpp
index 5c480d9..5ebde5d 100644
--- a/intern/cycles/device/device_opencl.cpp
+++ b/intern/cycles/device/device_opencl.cpp
@@ -95,7 +95,7 @@ static bool opencl_kernel_use_advanced_shading(const string& 
platform)
        else if(platform == "Apple")
                return false;
        else if(platform == "AMD Accelerated Parallel Processing")
-               return false;
+               return true;
        else if(platform == "Intel(R) OpenCL")
                return true;

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