Commit: 105b87a3f729bd8b006404abc90d157dcb931ae2 Author: Thomas Dinges Date: Sun May 17 19:29:33 2015 +0200 Branches: master https://developer.blender.org/rB105b87a3f729bd8b006404abc90d157dcb931ae2
Cycles: Enable advanced shading on AMD / OpenCL. That is needed for Motion Blur and Render Passes to work properly. I hope there are no nasty side effects, but we need to test this. =================================================================== M intern/cycles/device/device_opencl.cpp =================================================================== diff --git a/intern/cycles/device/device_opencl.cpp b/intern/cycles/device/device_opencl.cpp index 5c480d9..5ebde5d 100644 --- a/intern/cycles/device/device_opencl.cpp +++ b/intern/cycles/device/device_opencl.cpp @@ -95,7 +95,7 @@ static bool opencl_kernel_use_advanced_shading(const string& platform) else if(platform == "Apple") return false; else if(platform == "AMD Accelerated Parallel Processing") - return false; + return true; else if(platform == "Intel(R) OpenCL") return true; _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs