Commit: 0b5bf9d419407adfb3c7e1daca5c5b643da29231 Author: Porteries Tristan Date: Sat May 16 21:04:14 2015 +0200 Branches: master https://developer.blender.org/rB0b5bf9d419407adfb3c7e1daca5c5b643da29231
BGE: Fix T42244 LibLoad crash with logic brick KX_TouchSensor I remove duplicate and wrong code which treat the special case of KX_TouchSensor. And Also the re-conversion of linked logic brick. =================================================================== M source/gameengine/Ketsji/KX_Scene.cpp =================================================================== diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index 8ed8ca6..25755f7 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -1892,15 +1892,6 @@ static void MergeScene_LogicBrick(SCA_ILogicBrick* brick, KX_Scene *from, KX_Sce brick->Replace_IScene(to); brick->Replace_NetworkScene(to->GetNetworkScene()); - /* near sensors have physics controllers */ - KX_TouchSensor *touch_sensor = dynamic_cast<class KX_TouchSensor *>(brick); - if (touch_sensor) { - KX_TouchEventManager *tmgr = (KX_TouchEventManager*)from->GetLogicManager()->FindEventManager(SCA_EventManager::TOUCH_EVENTMGR); - touch_sensor->UnregisterSumo(tmgr); - touch_sensor->GetPhysicsController()->SetPhysicsEnvironment(to->GetPhysicsEnvironment()); - touch_sensor->RegisterSumo(tmgr); - } - // If we end up replacing a KX_TouchEventManager, we need to make sure // physics controllers are properly in place. In other words, do this // after merging physics controllers! @@ -1959,17 +1950,6 @@ static void MergeScene_GameObject(KX_GameObject* gameobj, KX_Scene *to, KX_Scene { SCA_IController *cont= *itc; MergeScene_LogicBrick(cont, from, to); - - vector<SCA_ISensor*> linkedsensors = cont->GetLinkedSensors(); - vector<SCA_IActuator*> linkedactuators = cont->GetLinkedActuators(); - - for (vector<SCA_IActuator*>::iterator ita = linkedactuators.begin();!(ita==linkedactuators.end());++ita) { - MergeScene_LogicBrick(*ita, from, to); - } - - for (vector<SCA_ISensor*>::iterator its = linkedsensors.begin();!(its==linkedsensors.end());++its) { - MergeScene_LogicBrick(*its, from, to); - } } } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs