Commit: 153cebd95b21c02d6317fd68a0840a0e72aac497
Author: Porteries Tristan
Date:   Sun May 24 20:38:24 2015 +0200
Branches: master
https://developer.blender.org/rB153cebd95b21c02d6317fd68a0840a0e72aac497

BGE: Fix bug with default material and MTFace.

It set default material even if there are a MTface but no blender material.
Tested in GLSL and Multitexture.

Reviewers: HG1

===================================================================

M       source/gameengine/Converter/BL_BlenderDataConversion.cpp

===================================================================

diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp 
b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 2f62ffd..3fc0215 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1065,8 +1065,8 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* 
blenderobj, KX_Scene* scene,
                else
                        ma = mesh->mat ? mesh->mat[mface->mat_nr]:NULL;
 
-               /* ckeck for texface since texface _only_ is used as a fallback 
*/
-               if (ma == NULL && tface == NULL) {
+               // Check for blender material
+               if (ma == NULL) {
                        ma= &defmaterial;
                }

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