Commit: 153cebd95b21c02d6317fd68a0840a0e72aac497 Author: Porteries Tristan Date: Sun May 24 20:38:24 2015 +0200 Branches: master https://developer.blender.org/rB153cebd95b21c02d6317fd68a0840a0e72aac497
BGE: Fix bug with default material and MTFace. It set default material even if there are a MTface but no blender material. Tested in GLSL and Multitexture. Reviewers: HG1 =================================================================== M source/gameengine/Converter/BL_BlenderDataConversion.cpp =================================================================== diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 2f62ffd..3fc0215 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1065,8 +1065,8 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene, else ma = mesh->mat ? mesh->mat[mface->mat_nr]:NULL; - /* ckeck for texface since texface _only_ is used as a fallback */ - if (ma == NULL && tface == NULL) { + // Check for blender material + if (ma == NULL) { ma= &defmaterial; } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs