Commit: 2ef3c43c5dbc98528616caf7788c5bb7a6ce087d
Author: Bastien Montagne
Date:   Sun Jun 28 10:46:42 2015 +0200
Branches: master
https://developer.blender.org/rB2ef3c43c5dbc98528616caf7788c5bb7a6ce087d

Fix T45214: BI render: maximum saturation bug in shadow pass with non-shadow 
lighting.

In case scene lighting would only have non-shadow light source, shadow intensity
would remain to 'pitch black'...

===================================================================

M       source/blender/render/intern/source/shadeoutput.c

===================================================================

diff --git a/source/blender/render/intern/source/shadeoutput.c 
b/source/blender/render/intern/source/shadeoutput.c
index b29038b..39dfa48 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -1475,6 +1475,9 @@ static void shade_one_light(LampRen *lar, ShadeInput 
*shi, ShadeResult *shr, int
                                        i*= shadfac[3];
                                        shr->shad[3] = shadfac[3]; /* store 
this for possible check in troublesome cases */
                                }
+                               else {
+                                       shr->shad[3] = 1.0f;  /* No shadow at 
all! */
+                               }
                        }
                }

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