Commit: b604d5ade0fde241c84b802b4f7b7426f12d48be Author: Campbell Barton Date: Wed Jul 22 20:55:46 2015 +1000 Branches: master https://developer.blender.org/rBb604d5ade0fde241c84b802b4f7b7426f12d48be
Add bvhtree_from_mesh_looptri utility function =================================================================== M source/blender/blenkernel/BKE_bvhutils.h M source/blender/blenkernel/intern/bvhutils.c =================================================================== diff --git a/source/blender/blenkernel/BKE_bvhutils.h b/source/blender/blenkernel/BKE_bvhutils.h index a956933a..9220082 100644 --- a/source/blender/blenkernel/BKE_bvhutils.h +++ b/source/blender/blenkernel/BKE_bvhutils.h @@ -56,9 +56,13 @@ typedef struct BVHTreeFromMesh { const struct MVert *vert; const struct MEdge *edge; /* only used for BVHTreeFromMeshEdges */ const struct MFace *face; + const struct MLoop *loop; + const struct MLoopTri *looptri; bool vert_allocated; bool edge_allocated; bool face_allocated; + bool loop_allocated; + bool looptri_allocated; /* radius for raycast */ float sphere_radius; @@ -100,6 +104,16 @@ BVHTree *bvhtree_from_mesh_faces_ex( BLI_bitmap *mask, int numFaces_active, float epsilon, int tree_type, int axis); +BVHTree *bvhtree_from_mesh_looptri( + struct BVHTreeFromMesh *data, struct DerivedMesh *mesh, float epsilon, int tree_type, int axis); +BVHTree *bvhtree_from_mesh_looptri_ex( + struct BVHTreeFromMesh *data, + const struct MVert *vert, const bool vert_allocated, + const struct MLoop *mloop, const bool loop_allocated, + const struct MLoopTri *looptri, const int numFaces, const bool face_allocated, + BLI_bitmap *mask, int numFaces_active, + float epsilon, int tree_type, int axis); + /** * Frees data allocated by a call to bvhtree_from_mesh_*. */ @@ -125,6 +139,7 @@ enum { BVHTREE_FROM_EDGES = 1, BVHTREE_FROM_FACES = 2, BVHTREE_FROM_FACES_EDITMESH = 3, + BVHTREE_FROM_LOOPTRI = 4, }; typedef struct LinkNode *BVHCache; diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c index 8ef2f35..e42c73f 100644 --- a/source/blender/blenkernel/intern/bvhutils.c +++ b/source/blender/blenkernel/intern/bvhutils.c @@ -776,6 +776,271 @@ BVHTree *bvhtree_from_mesh_faces_ex( /** \} */ +/* -------------------------------------------------------------------- */ + +/** \name LoopTri Face Builder + * \{ */ + +static BVHTree *bvhtree_from_mesh_looptri_create_tree( + float epsilon, int tree_type, int axis, + BMEditMesh *em, const MVert *vert, const MLoop *mloop, const MLoopTri *looptri, const int numFaces, + BLI_bitmap *mask, int numFaces_active) +{ + BVHTree *tree = NULL; + int i; + + if (numFaces) { + if (mask && numFaces_active < 0) { + numFaces_active = 0; + for (i = 0; i < numFaces; i++) { + if (BLI_BITMAP_TEST_BOOL(mask, i)) { + numFaces_active++; + } + } + } + else if (!mask) { + numFaces_active = numFaces; + } + + /* Create a bvh-tree of the given target */ + /* printf("%s: building BVH, total=%d\n", __func__, numFaces); */ + tree = BLI_bvhtree_new(numFaces_active, epsilon, tree_type, axis); + if (tree) { + if (em) { + const struct BMLoop *(*looptris)[3] = (void *)em->looptris; + + /* avoid double-up on face searches for quads-ngons */ + bool insert_prev = false; + BMFace *f_prev = NULL; + + /* data->em_evil is only set for snapping, and only for the mesh of the object + * which is currently open in edit mode. When set, the bvhtree should not contain + * faces that will interfere with snapping (e.g. faces that are hidden/selected + * or faces that have selected verts). */ + + /* Insert BMesh-tessellation triangles into the bvh tree, unless they are hidden + * and/or selected. Even if the faces themselves are not selected for the snapped + * transform, having a vertex selected means the face (and thus it's tessellated + * triangles) will be moving and will not be a good snap targets. */ + for (i = 0; i < numFaces; i++) { + const BMLoop **ltri = looptris[i]; + BMFace *f = ltri[0]->f; + bool insert = mask ? BLI_BITMAP_TEST_BOOL(mask, i) : true; + + /* Start with the assumption the triangle should be included for snapping. */ + if (f == f_prev) { + insert = insert_prev; + } + else if (insert) { + if (BM_elem_flag_test(f, BM_ELEM_SELECT) || BM_elem_flag_test(f, BM_ELEM_HIDDEN)) { + /* Don't insert triangles tessellated from faces that are hidden or selected */ + insert = false; + } + else { + BMLoop *l_iter, *l_first; + l_iter = l_first = BM_FACE_FIRST_LOOP(f); + do { + if (BM_elem_flag_test(l_iter->v, BM_ELEM_SELECT)) { + /* Don't insert triangles tessellated from faces that have any selected verts */ + insert = false; + break; + } + } while ((l_iter = l_iter->next) != l_first); + } + + /* skip if face doesn't change */ + f_prev = f; + insert_prev = insert; + } + + if (insert) { + /* No reason found to block hit-testing the triangle for snap, so insert it now.*/ + float co[3][3]; + copy_v3_v3(co[0], ltri[0]->v->co); + copy_v3_v3(co[1], ltri[1]->v->co); + copy_v3_v3(co[2], ltri[2]->v->co); + + BLI_bvhtree_insert(tree, i, co[0], 3); + } + } + } + else { + if (vert && looptri) { + for (i = 0; i < numFaces; i++) { + float co[4][3]; + if (mask && !BLI_BITMAP_TEST_BOOL(mask, i)) { + continue; + } + + copy_v3_v3(co[0], vert[mloop[looptri[i].tri[0]].v].co); + copy_v3_v3(co[1], vert[mloop[looptri[i].tri[1]].v].co); + copy_v3_v3(co[2], vert[mloop[looptri[i].tri[2]].v].co); + + BLI_bvhtree_insert(tree, i, co[0], 3); + } + } + } + BLI_bvhtree_balance(tree); + } + } + + return tree; +} + +static void bvhtree_from_mesh_looptri_setup_data( + BVHTreeFromMesh *data, BVHTree *tree, const bool is_cached, + float epsilon, BMEditMesh *em, + const MVert *vert, const bool vert_allocated, + const MLoop *mloop, const bool loop_allocated, + const MLoopTri *looptri, const bool looptri_allocated) +{ + memset(data, 0, sizeof(*data)); + data->em_evil = em; + + if (tree) { + data->tree = tree; + data->cached = is_cached; + + if (em) { + data->nearest_callback = editmesh_faces_nearest_point; + data->raycast_callback = editmesh_faces_spherecast; + } + else { + data->nearest_callback = mesh_faces_nearest_point; + data->raycast_callback = mesh_faces_spherecast; + + data->vert = vert; + data->vert_allocated = vert_allocated; + data->loop = mloop; + data->loop_allocated = loop_allocated; + data->looptri = looptri; + data->looptri_allocated = looptri_allocated; + } + + data->sphere_radius = epsilon; + } + else { + if (vert_allocated) { + MEM_freeN((void *)vert); + } + if (looptri_allocated) { + MEM_freeN((void *)looptri); + } + } +} + +/** + * Builds a bvh tree where nodes are the looptri faces of the given dm + * + * \note for editmesh this is currently a duplicate of bvhtree_from_mesh_faces + */ +BVHTree *bvhtree_from_mesh_looptri(BVHTreeFromMesh *data, DerivedMesh *dm, float epsilon, int tree_type, int axis) +{ + BMEditMesh *em = data->em_evil; + const int bvhcache_type = em ? BVHTREE_FROM_FACES_EDITMESH : BVHTREE_FROM_LOOPTRI; + BVHTree *tree; + MVert *mvert = NULL; + MLoop *mloop = NULL; + const MLoopTri *looptri = NULL; + bool vert_allocated = false; + bool loop_allocated = false; + bool looptri_allocated = false; + + BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ); + tree = bvhcache_find(&dm->bvhCache, bvhcache_type); + BLI_rw_mutex_unlock(&cache_rwlock); + + if (em == NULL) { + MPoly *mpoly; + bool poly_allocated = false; + + mvert = DM_get_vert_array(dm, &vert_allocated); + mpoly = DM_get_poly_array(dm, &poly_allocated); + + mloop = DM_get_loop_array(dm, &loop_allocated); + looptri = DM_get_looptri_array( + dm, + mvert, + mpoly, dm->getNumPolys(dm), + mloop, dm->getNumLoops(dm), + &looptri_allocated); + + if (poly_allocated) { + MEM_freeN(mpoly); + } + + } + + /* Not in cache */ + if (tree == NULL) { + BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE); + tree = bvhcache_find(&dm->bvhCache, bvhcache_type); + if (tree == NULL) { + int looptri_num; + + /* BMESH specific check that we have tessfaces, + * we _could_ tessellate here but rather not - campbell + * + * this assert checks we have tessfaces, + * if not caller should use DM_ensure_tessface() */ + if (em) { + looptri_num = em->tottri; + } + else { + looptri_num = dm->getNumLoopTri(dm); + BLI_assert(!(looptri_num == 0 && dm->getNumPolys(dm) != 0)); + } + + tree = bvhtree_from_mesh_looptri_create_tree( + epsilon, tree_type, axis, em, + mvert, mloop, looptri, looptri_num, NULL, -1); + if (tree) { + /* Save on cache for later use */ + /* printf("BVHTree built and saved on cache\n"); */ + bvhcache_insert(&dm->bvhCache, tree, bvhcache_type); + } + } + BLI_rw_mutex_unlock(&cache_rwlock); + } + else { + /* printf("BVHTree is already build, using cached tree\n"); */ + } + + /* Setup BVHTreeFromMesh */ + bvhtree_from_mesh_looptri_setup_data( + data, tree, true, epsilon, em, + mvert, vert_allocated, + mloop, loop_allocated, + looptri, looptri_allocated); + + return data->tree; +} + +BVHTree *bvhtree_from_mesh_looptri_ex( + BVHTreeFromMesh *data, + const struct MVert *vert, const bool vert_allocated, + const struct MLoop *mloop, const bool loop_allocated, + const struct MLoopTri *looptri, const int looptri_num, const bool looptri_allocated, + BLI_bitmap *mask, int numFaces_active, + float epsilon, int tree_type, int axis) +{ + BVHTree *tree = bvhtree_from_mesh_looptri_create_tree( + epsilon, tree_type, axis, NULL, vert, mloop, looptri, looptri_num, + mask, numFaces_active); + + /* Setup BVHTreeFromMesh */ + bvhtree_from_mesh_looptri_setup_data( + data, tree, false, epsilon, NULL, + vert, vert_allocated, + mloop, loop_allocated, + looptri, looptri_allocated); + + return data->tree; +} + +/** \} */ + + /* Frees data allocated by a call to bvhtree_from_mesh_*. */ void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data) { @@ -793,6 +1058,12 @@ void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data) if (data->face_allocated) { MEM_freeN((void *)data->face); } + if @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs