Commit: 0b7d0f913d4e5068afb15189bb077d4e84cebfda Author: Antony Riakiotakis Date: Wed Jul 22 16:58:18 2015 +0200 Branches: master https://developer.blender.org/rB0b7d0f913d4e5068afb15189bb077d4e84cebfda
Fix weight painting + mask not drawing in latest master. Same issue as vertex painting - though one might wonder if we really need to set material on such occasions. =================================================================== M source/blender/editors/space_view3d/drawmesh.c =================================================================== diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index 757eecf..ea1e317 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -1220,11 +1220,13 @@ static void draw_mesh_paint_light_end(void) void draw_mesh_paint_weight_faces(DerivedMesh *dm, const bool use_light, void *facemask_cb, void *user_data) { + DMSetMaterial setMaterial = GPU_object_materials_check() ? GPU_enable_material : NULL; + if (use_light) { draw_mesh_paint_light_begin(); } - dm->drawMappedFaces(dm, (DMSetDrawOptions)facemask_cb, GPU_enable_material, NULL, user_data, + dm->drawMappedFaces(dm, (DMSetDrawOptions)facemask_cb, setMaterial, NULL, user_data, DM_DRAW_USE_COLORS); if (use_light) { _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs