Commit: ad43262fdb6ac6f0cc01a56c1316912f3018d788
Author: Porteries Tristan
Date:   Mon Aug 17 16:51:35 2015 +0200
Branches: master
https://developer.blender.org/rBad43262fdb6ac6f0cc01a56c1316912f3018d788

BGE: Fix T45817 Convert curve object in group instance.

Now group instance conversion allow unconverted object like curve, meta ball 
ect…

===================================================================

M       source/gameengine/Converter/BL_BlenderDataConversion.cpp

===================================================================

diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp 
b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 3d94b02..9664e2f 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -2055,14 +2055,13 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
                                                                                
                                converter,
                                                                                
                                libloading);
 
-                                               /* Insert object to the 
constraint game object list
-                                                * so we can check later if 
there is a instance in the scene or
-                                                * an instance and its actual 
group definition. */
-                                               
convertedlist.insert((KX_GameObject*)gameobj->AddRef());
-
                                                bool isInActiveLayer = false;
-                                               if (gameobj)
-                                               {
+                                               if (gameobj) {
+                                                       /* Insert object to the 
constraint game object list
+                                                        * so we can check 
later if there is a instance in the scene or
+                                                        * an instance and its 
actual group definition. */
+                                                       
convertedlist.insert((KX_GameObject*)gameobj->AddRef());
+
                                                        /* macro calls object 
conversion funcs */
                                                        
BL_CONVERTBLENDEROBJECT_SINGLE;

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