Commit: 5d59a51acab16e27c42e197c25c0d68a063c152c Author: Mitchell Stokes Date: Sun Aug 23 19:56:51 2015 -0700 Branches: blender-v2.76-release https://developer.blender.org/rB5d59a51acab16e27c42e197c25c0d68a063c152c
Fix T45886: cont.deactivate(ActionActuatorInPropertyMode) does not work Make sure the Action Actuator actually deactivates when given a negative event while using the property play mode. =================================================================== M source/gameengine/Converter/BL_ActionActuator.cpp =================================================================== diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index d4cfeb2..372be85 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -307,6 +307,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame) } switch (m_playtype) { + case ACT_ACTION_FROM_PROP: case ACT_ACTION_LOOP_STOP: obj->StopAction(m_layer); // Stop the action after getting the frame _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs