Commit: b2f57190d9f2cc3ece678ef788b42eefb5631a2e
Author: Ulysse Martin
Date:   Tue Oct 27 15:22:22 2015 +0100
Branches: master
https://developer.blender.org/rBb2f57190d9f2cc3ece678ef788b42eefb5631a2e

BGE: Fix T43218: Text of framerate and profile glitch in Multitexture shading

Fix T43218: Text of framerate and profile glitch in Multitexture shading

Reviewers: lordloki, panzergame

Reviewed By: panzergame

Subscribers: medved

Projects: #game_engine

Maniphest Tasks: T43218

Differential Revision: https://developer.blender.org/D1536

===================================================================

M       
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp

===================================================================

diff --git 
a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp 
b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index bd84c3c..2854557 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -1362,9 +1362,13 @@ static void DisableForText()
                for (int i=0; i<RAS_MAX_TEXCO; i++) {
                        glActiveTextureARB(GL_TEXTURE0_ARB+i);
 
-                       if (GLEW_ARB_texture_cube_map)
+                       if (GLEW_ARB_texture_cube_map) {
                                glDisable(GL_TEXTURE_CUBE_MAP_ARB);
-
+                               glDisable(GL_TEXTURE_GEN_S);
+                               glDisable(GL_TEXTURE_GEN_T);
+                               glDisable(GL_TEXTURE_GEN_Q);
+                               glDisable(GL_TEXTURE_GEN_R);
+                       }
                        glDisable(GL_TEXTURE_2D);
                }

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