Commit: 40b2e75b2018a2ff348013ee8322ad2e30734a94
Author: Ulysse Martin
Date:   Wed Oct 28 02:02:31 2015 +0100
Branches: master
https://developer.blender.org/rB40b2e75b2018a2ff348013ee8322ad2e30734a94

BGE: Fix T46557: Empty collision bounds option with character physics

- Fix in rna_object.c rna_GameObjectSettings_physics_type_set->The
collision bounds type can't be empty for character physics
- Add do_version for the .blends already saved with collision bounds
option empty (characters)

Reviewers: campbellbarton, panzergame, lordloki

Reviewed By: panzergame, lordloki

Subscribers: lordloki

Projects: #game_engine

Maniphest Tasks: T46557

Differential Revision: https://developer.blender.org/D1576

===================================================================

M       source/blender/blenloader/intern/versioning_270.c
M       source/blender/makesrna/intern/rna_object.c

===================================================================

diff --git a/source/blender/blenloader/intern/versioning_270.c 
b/source/blender/blenloader/intern/versioning_270.c
index 72f9897..b5199e1 100644
--- a/source/blender/blenloader/intern/versioning_270.c
+++ b/source/blender/blenloader/intern/versioning_270.c
@@ -909,6 +909,15 @@ void blo_do_versions_270(FileData *fd, Library 
*UNUSED(lib), Main *main)
 #undef LA_YF_PHOTON
                }
 
+               {
+                       Object *ob;
+                       for (ob = main->object.first; ob; ob = ob->id.next) {
+                               if (ob->body_type == OB_BODY_TYPE_CHARACTER && 
(ob->gameflag & OB_BOUNDS) && ob->collision_boundtype == 
OB_BOUND_TRIANGLE_MESH) {
+                                       ob->boundtype = ob->collision_boundtype 
= OB_BOUND_BOX;
+                               }
+                       }
+               }
+
        }
 
        {
@@ -925,4 +934,6 @@ void blo_do_versions_270(FileData *fd, Library 
*UNUSED(lib), Main *main)
                        }
                }
        }
+
+
 }
diff --git a/source/blender/makesrna/intern/rna_object.c 
b/source/blender/makesrna/intern/rna_object.c
index f36b2a9..8e031b6 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -1036,6 +1036,11 @@ static void 
rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value)
                        ob->gameflag |= OB_COLLISION | OB_CHARACTER;
                        ob->gameflag &= ~(OB_SENSOR | OB_OCCLUDER | OB_DYNAMIC 
| OB_RIGID_BODY | OB_SOFT_BODY | OB_ACTOR |
                                          OB_ANISOTROPIC_FRICTION | OB_DO_FH | 
OB_ROT_FH | OB_COLLISION_RESPONSE | OB_NAVMESH);
+                       /* When we switch to character physics and the 
collision bounds is set to triangle mesh
+                       we have to change collision bounds because triangle 
mesh is not supported by Characters*/
+                       if ((ob->gameflag & OB_BOUNDS) && 
ob->collision_boundtype == OB_BOUND_TRIANGLE_MESH) {
+                               ob->boundtype = ob->collision_boundtype = 
OB_BOUND_BOX;
+                       }
                        break;
                case OB_BODY_TYPE_STATIC:
                        ob->gameflag |= OB_COLLISION;

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