Commit: d2af1401510200bcc5d1841d5ef186e7cb545133
Author: Jorge Bernal
Date:   Fri Oct 30 06:49:43 2015 +0100
Branches: master
https://developer.blender.org/rBd2af1401510200bcc5d1841d5ef186e7cb545133

BGE: Fix SetMass function affecting own object gravity.

Each time we setted the mass the own object gravity was divided by its
old mass (i.e you could convert you car in a flying DeLorean with a
simple mass car modification).

A note will be included in release notes due to retro compability
issues.

===================================================================

M       source/gameengine/Physics/Bullet/CcdPhysicsController.cpp

===================================================================

diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp 
b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index dba65c0..7917f47 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -1194,16 +1194,12 @@ void CcdPhysicsController::SetMass(MT_Scalar newmass)
        btRigidBody *body = GetRigidBody();
        if (body && !m_suspended && newmass>MT_EPSILON && GetMass()>MT_EPSILON)
        {
-               btVector3 grav = body->getGravity();
-               btVector3 accel = grav / GetMass();
-
                btBroadphaseProxy* handle = body->getBroadphaseHandle();
                GetPhysicsEnvironment()->UpdateCcdPhysicsController(this,
                        newmass,
                        body->getCollisionFlags(),
                        handle->m_collisionFilterGroup,
                        handle->m_collisionFilterMask);
-               body->setGravity(accel);
        }
 }

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