Commit: d2af1401510200bcc5d1841d5ef186e7cb545133 Author: Jorge Bernal Date: Fri Oct 30 06:49:43 2015 +0100 Branches: master https://developer.blender.org/rBd2af1401510200bcc5d1841d5ef186e7cb545133
BGE: Fix SetMass function affecting own object gravity. Each time we setted the mass the own object gravity was divided by its old mass (i.e you could convert you car in a flying DeLorean with a simple mass car modification). A note will be included in release notes due to retro compability issues. =================================================================== M source/gameengine/Physics/Bullet/CcdPhysicsController.cpp =================================================================== diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index dba65c0..7917f47 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -1194,16 +1194,12 @@ void CcdPhysicsController::SetMass(MT_Scalar newmass) btRigidBody *body = GetRigidBody(); if (body && !m_suspended && newmass>MT_EPSILON && GetMass()>MT_EPSILON) { - btVector3 grav = body->getGravity(); - btVector3 accel = grav / GetMass(); - btBroadphaseProxy* handle = body->getBroadphaseHandle(); GetPhysicsEnvironment()->UpdateCcdPhysicsController(this, newmass, body->getCollisionFlags(), handle->m_collisionFilterGroup, handle->m_collisionFilterMask); - body->setGravity(accel); } } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs