Commit: 38bbc920a60c39e18f866175563a63e834a10f5e
Author: Thomas Dinges
Date:   Wed Nov 18 17:12:26 2015 +0100
Branches: master
https://developer.blender.org/rB38bbc920a60c39e18f866175563a63e834a10f5e

Cycles: Add utility functions to get a ShaderInput / ShaderOutput by name.

===================================================================

M       intern/cycles/render/graph.cpp
M       intern/cycles/render/graph.h

===================================================================

diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index f5ff091..16e1ef7 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -117,6 +117,30 @@ ShaderOutput *ShaderNode::add_output(const char *name, 
ShaderSocketType type)
        return output;
 }
 
+ShaderInput *ShaderNode::get_input(const char *name)
+{
+       foreach(ShaderInput *input, inputs) {
+               if(input->name == name)
+                       return input;
+       }
+
+       /* Should never happen. */
+       assert(!"No Shader Input!");
+       return NULL;
+}
+
+ShaderOutput *ShaderNode::get_output(const char *name)
+{
+       foreach(ShaderOutput *output, outputs) {
+               if(output->name == name)
+                       return output;
+       }
+
+       /* Should never happen. */
+       assert(!"No Shader Output!");
+       return NULL;
+}
+
 void ShaderNode::attributes(Shader *shader, AttributeRequestSet *attributes)
 {
        foreach(ShaderInput *input, inputs) {
diff --git a/intern/cycles/render/graph.h b/intern/cycles/render/graph.h
index 9117fd0..8169e60 100644
--- a/intern/cycles/render/graph.h
+++ b/intern/cycles/render/graph.h
@@ -189,6 +189,9 @@ public:
        ShaderInput *add_input(const char *name, ShaderSocketType type, 
ShaderInput::DefaultValue value, int usage=ShaderInput::USE_ALL);
        ShaderOutput *add_output(const char *name, ShaderSocketType type);
 
+       ShaderInput *get_input(const char *name);
+       ShaderOutput *get_output(const char *name);
+
        virtual ShaderNode *clone() const = 0;
        virtual void attributes(Shader *shader, AttributeRequestSet 
*attributes);
        virtual void compile(SVMCompiler& compiler) = 0;

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