Commit: 1eb5e0b6608b2c2bbc9813d9155ea379a5bc8ef4
Author: Mike Erwin
Date:   Mon Jan 4 01:37:55 2016 -0500
Branches: master
https://developer.blender.org/rB1eb5e0b6608b2c2bbc9813d9155ea379a5bc8ef4

minor cleanup

===================================================================

M       source/blender/editors/screen/glutil.c
M       source/blender/editors/space_view3d/drawobject.c

===================================================================

diff --git a/source/blender/editors/screen/glutil.c 
b/source/blender/editors/screen/glutil.c
index 44ccf9a..0b83bf9 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -71,7 +71,7 @@ void fdrawbezier(float vec[4][3])
        
        vec[2][0] = vec[3][0] - dist;
        vec[2][1] = vec[3][1];
-       /* we can reuse the dist variable here to increment the GL curve eval 
amount*/
+       /* we can reuse the dist variable here to increment the GL curve eval 
amount */
        dist = 1.0f / curve_res;
        
        cpack(0x0);
@@ -408,7 +408,7 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, 
int img_h, int format,
                components = 4;
        else if (format == GL_RGB)
                components = 3;
-       else if (ELEM(format,  GL_LUMINANCE, GL_ALPHA))
+       else if (ELEM(format, GL_LUMINANCE, GL_ALPHA))
                components = 1;
        else {
                BLI_assert(!"Incompatible format passed to 
glaDrawPixelsTexScaled");
@@ -427,7 +427,7 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, 
int img_h, int format,
                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, tex_w, tex_h, 0, 
format, GL_FLOAT, NULL);
        }
        else {
-               /* switch to 8bit RGBA for byte buffer  */
+               /* switch to 8bit RGBA for byte buffer */
                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, tex_w, tex_h, 0, 
format, GL_UNSIGNED_BYTE, NULL);
        }
 
@@ -444,14 +444,14 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, 
int img_h, int format,
                        float rast_x = x + subpart_x * offset_x * xzoom;
                        float rast_y = y + subpart_y * offset_y * yzoom;
                        
-                       /* check if we already got these because we always get 
2 more when doing seamless*/
+                       /* check if we already got these because we always get 
2 more when doing seamless */
                        if (subpart_w <= seamless || subpart_h <= seamless)
                                continue;
                        
                        if (type == GL_FLOAT) {
                                glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 
subpart_w, subpart_h, format, GL_FLOAT, &f_rect[((size_t)subpart_y) * offset_y 
* img_w * components + subpart_x * offset_x * components]);
                                
-                               /* add an extra border of pixels so linear 
looks ok at edges of full image. */
+                               /* add an extra border of pixels so linear 
looks ok at edges of full image */
                                if (subpart_w < tex_w)
                                        glTexSubImage2D(GL_TEXTURE_2D, 0, 
subpart_w, 0, 1, subpart_h, format, GL_FLOAT, &f_rect[((size_t)subpart_y) * 
offset_y * img_w * components + (subpart_x * offset_x + subpart_w - 1) * 
components]);
                                if (subpart_h < tex_h)
@@ -860,7 +860,7 @@ void bgl_get_mats(bglMats *mats)
  */
 void bglPolygonOffset(float viewdist, float dist)
 {
-       static float winmat[16], offset = 0.0;
+       static float winmat[16], offset = 0.0f;
        
        if (dist != 0.0f) {
                float offs;
@@ -901,7 +901,6 @@ void bglPolygonOffset(float viewdist, float dist)
                glMatrixMode(GL_MODELVIEW);
        }
        else {
-
                glMatrixMode(GL_PROJECTION);
                winmat[14] += offset;
                offset = 0.0;
@@ -1000,8 +999,7 @@ void glaDrawImBuf_glsl(ImBuf *ibuf, float x, float y, int 
zoomfilter,
                display_buffer = IMB_display_buffer_acquire(ibuf, 
view_settings, display_settings, &cache_handle);
 
                if (display_buffer)
-                       glaDrawPixelsAuto(x, y, ibuf->x, ibuf->y, GL_RGBA, 
GL_UNSIGNED_BYTE,
-                                         zoomfilter, display_buffer);
+                       glaDrawPixelsAuto(x, y, ibuf->x, ibuf->y, GL_RGBA, 
GL_UNSIGNED_BYTE, zoomfilter, display_buffer);
 
                IMB_display_buffer_release(cache_handle);
        }
diff --git a/source/blender/editors/space_view3d/drawobject.c 
b/source/blender/editors/space_view3d/drawobject.c
index f3a3472..7006656 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -648,7 +648,7 @@ static void draw_empty_image(Object *ob, const short dflag, 
const unsigned char
 
        if (ibuf && ibuf->rect) {
                const bool use_clip = (U.glalphaclip != 1.0f);
-               int zoomfilter = (U.gameflags & USER_DISABLE_MIPMAP ) ? 
GL_NEAREST : GL_LINEAR;
+               int zoomfilter = (U.gameflags & USER_DISABLE_MIPMAP) ? 
GL_NEAREST : GL_LINEAR;
                /* Setup GL params */
                glEnable(GL_BLEND);
                glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -723,8 +723,8 @@ static void drawcentercircle(View3D *v3d, RegionView3D 
*rv3d, const float co[3],
        const float size = ED_view3d_pixel_size(rv3d, co) * 
(float)U.obcenter_dia * 0.5f;
        float verts[CIRCLE_RESOL][3];
 
-       /* using gldepthfunc guarantees that it does write z values,
-        * but not checks for it, so centers remain visible independent order 
of drawing */
+       /* using glDepthFunc guarantees that it does write z values,
+        * but not checks for it, so centers remain visible independent of draw 
order */
        if (v3d->zbuf) glDepthFunc(GL_ALWAYS);
        /* write to near buffer always */
        glDepthRange(0.0, 0.0);
@@ -1946,7 +1946,7 @@ static void drawcamera_stereo3d(
                glPopAttrib();
        }
 
-       /* draw convergence plane*/
+       /* draw convergence plane */
        if (is_stereo3d_plane) {
                float axis_center[3], screen_center[3];
                float world_plane[4][3];
@@ -1986,7 +1986,7 @@ static void drawcamera_stereo3d(
                }
        }
 
-       /* draw convergence plane*/
+       /* draw convergence plane */
        if (is_stereo3d_volume) {
                float screen_center[3];
                float near_plane[4][3], far_plane[4][3];
@@ -2401,7 +2401,7 @@ static void drawlattice(View3D *v3d, Object *ob)
 
 /* ***************** ******************** */
 
-/*  draw callback */
+/* draw callback */
 
 typedef struct drawDMVertSel_userData {
        MVert *mvert;
@@ -3160,7 +3160,7 @@ static void draw_dm_bweights(BMEditMesh *em, Scene 
*scene, DerivedMesh *dm)
  * specialized to be split out (like drawing creases or measurements).
  */
 
-/* EditMesh drawing routines*/
+/* EditMesh drawing routines */
 
 static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit,
                                 BMEditMesh *em, DerivedMesh *cageDM, BMVert 
*eve_act,

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