Commit: 598180f98dfbf47bf84def4b79c5693c8e227769
Author: Campbell Barton
Date:   Mon Jan 4 19:41:26 2016 +1100
Branches: master
https://developer.blender.org/rB598180f98dfbf47bf84def4b79c5693c8e227769

Fix crash sequencer drawing with no sound

===================================================================

M       source/blender/editors/space_sequencer/sequencer_draw.c

===================================================================

diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c 
b/source/blender/editors/space_sequencer/sequencer_draw.c
index 393e729..8e789c0 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -197,7 +197,7 @@ static void drawseqwave(const bContext *C, SpaceSeq *sseq, 
Scene *scene, Sequenc
         * x2 the end x value, same for y1 and y2
         * stepsize is width of a pixel.
         */
-       if ((sseq->flag & SEQ_ALL_WAVEFORMS) || (seq->flag & 
SEQ_AUDIO_DRAW_WAVEFORM)) {
+       if (seq->sound && ((sseq->flag & SEQ_ALL_WAVEFORMS) || (seq->flag & 
SEQ_AUDIO_DRAW_WAVEFORM))) {
                int i, j, pos;
                int length = floor((x2 - x1) / stepsize) + 1;
                float ymid = (y1 + y2) / 2;
@@ -215,10 +215,10 @@ static void drawseqwave(const bContext *C, SpaceSeq 
*sseq, Scene *scene, Sequenc
                }
                
                BLI_spin_lock(sound->spinlock);
-               if (!seq->sound->waveform) {
+               if (!sound->waveform) {
                        if (!(sound->flags & SOUND_FLAGS_WAVEFORM_LOADING)) {
                                /* prevent sounds from reloading */
-                               seq->sound->flags |= 
SOUND_FLAGS_WAVEFORM_LOADING;
+                               sound->flags |= SOUND_FLAGS_WAVEFORM_LOADING;
                                BLI_spin_unlock(sound->spinlock);
                                sequencer_preview_add_sound(C, seq);
                        }
@@ -229,7 +229,7 @@ static void drawseqwave(const bContext *C, SpaceSeq *sseq, 
Scene *scene, Sequenc
                }
                BLI_spin_unlock(sound->spinlock);
                
-               waveform = seq->sound->waveform;
+               waveform = sound->waveform;
 
                if (waveform->length == 0) {
                        /* BKE_sound_read_waveform() set an empty SoundWaveform 
data in case it cannot generate a valid one...

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