Commit: 49573b8e39bae2b70e3b391b8cd492a496f54110 Author: Sergey Sharybin Date: Mon Mar 28 10:45:29 2016 +0200 Branches: blender-v2.77-release https://developer.blender.org/rB49573b8e39bae2b70e3b391b8cd492a496f54110
Fix T47931: Missed world shader update when having object dependency =================================================================== M intern/cycles/blender/blender_sync.cpp =================================================================== diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp index 3098522..749b8c0 100644 --- a/intern/cycles/blender/blender_sync.cpp +++ b/intern/cycles/blender/blender_sync.cpp @@ -133,10 +133,18 @@ bool BlenderSync::sync_recalc() BL::BlendData::worlds_iterator b_world; for(b_data.worlds.begin(b_world); b_world != b_data.worlds.end(); ++b_world) { - if(world_map == b_world->ptr.data && - (b_world->is_updated() || (b_world->node_tree() && b_world->node_tree().is_updated()))) - { - world_recalc = true; + if(world_map == b_world->ptr.data) { + if(b_world->is_updated() || + (b_world->node_tree() && b_world->node_tree().is_updated())) + { + world_recalc = true; + } + else if(b_world->node_tree() && b_world->use_nodes()) { + Shader *shader = scene->shaders[scene->default_background]; + if(has_updated_objects && shader != NULL && shader->has_object_dependency) { + world_recalc = true; + } + } } } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs