Commit: f5fb4361d20f5e7b34866262541eaa1e5319e57f
Author: Campbell Barton
Date:   Wed Apr 6 09:30:20 2016 +1000
Branches: master
https://developer.blender.org/rBf5fb4361d20f5e7b34866262541eaa1e5319e57f

Cleanup: indentation

===================================================================

M       intern/ghost/intern/GHOST_SystemX11.cpp

===================================================================

diff --git a/intern/ghost/intern/GHOST_SystemX11.cpp 
b/intern/ghost/intern/GHOST_SystemX11.cpp
index beb8ab5..3e1dbd1 100644
--- a/intern/ghost/intern/GHOST_SystemX11.cpp
+++ b/intern/ghost/intern/GHOST_SystemX11.cpp
@@ -787,40 +787,40 @@ GHOST_SystemX11::processEvent(XEvent *xe)
                        GHOST_TKey gkey;
 
 #ifdef USE_NON_LATIN_KB_WORKAROUND
-            /* XXX Code below is kinda awfully convoluted... Issues are:
-             *
-             *     - In keyboards like latin ones, numbers need a 'Shift' to 
be accessed but key_sym
-             *       is unmodified (or anyone swapping the keys with xmodmap).
-             *
-             *     - XLookupKeysym seems to always use first defined keymap 
(see T47228), which generates
-             *       keycodes unusable by convertXKey for non-latin-compatible 
keymaps.
-             *
-             * To address this, we:
-             *
-             *     - Try to get a 'number' key_sym using XLookupKeysym (with 
or without shift modifier).
-             *     - Fallback to XLookupString to get a key_sym from active 
user-defined keymap.
-             *
-             * Note that this enforces users to use an ascii-compatible keymap 
with Blender - but at least it gives
-             * predictable and consistent results.
-             *
-             * Also, note that nothing in XLib sources [1] makes it obvious 
why those two functions give different
-             * key_sym results...
-             *
-             * [1] 
http://cgit.freedesktop.org/xorg/lib/libX11/tree/src/KeyBind.c
-             */
-            if ((xke->keycode >= 10 && xke->keycode < 20)) {
-                key_sym = XLookupKeysym(xke, ShiftMask);
-                if (!((key_sym >= XK_0) && (key_sym <= XK_9))) {
+                       /* XXX Code below is kinda awfully convoluted... Issues 
are:
+                        *
+                        *     - In keyboards like latin ones, numbers need a 
'Shift' to be accessed but key_sym
+                        *       is unmodified (or anyone swapping the keys 
with xmodmap).
+                        *
+                        *     - XLookupKeysym seems to always use first 
defined keymap (see T47228), which generates
+                        *       keycodes unusable by convertXKey for 
non-latin-compatible keymaps.
+                        *
+                        * To address this, we:
+                        *
+                        *     - Try to get a 'number' key_sym using 
XLookupKeysym (with or without shift modifier).
+                        *     - Fallback to XLookupString to get a key_sym 
from active user-defined keymap.
+                        *
+                        * Note that this enforces users to use an 
ascii-compatible keymap with Blender - but at least it gives
+                        * predictable and consistent results.
+                        *
+                        * Also, note that nothing in XLib sources [1] makes it 
obvious why those two functions give different
+                        * key_sym results...
+                        *
+                        * [1] 
http://cgit.freedesktop.org/xorg/lib/libX11/tree/src/KeyBind.c
+                        */
+                       if ((xke->keycode >= 10 && xke->keycode < 20)) {
+                               key_sym = XLookupKeysym(xke, ShiftMask);
+                               if (!((key_sym >= XK_0) && (key_sym <= XK_9))) {
                                        key_sym = XLookupKeysym(xke, 0);
-                }
-            }
+                               }
+                       }
                        else {
                                key_sym = XLookupKeysym(xke, 0);
                        }
 
-            if (!XLookupString(xke, &ascii, 1, &key_sym_str, NULL)) {
-                ascii = '\0';
-            }
+                       if (!XLookupString(xke, &ascii, 1, &key_sym_str, NULL)) 
{
+                               ascii = '\0';
+                       }
 
                        if ((gkey = convertXKey(key_sym)) == GHOST_kKeyUnknown) 
{
                                gkey = convertXKey(key_sym_str);
@@ -1385,8 +1385,8 @@ GHOST_TSuccess
 GHOST_SystemX11::
 setCursorPosition(
                GHOST_TInt32 x,
-               GHOST_TInt32 y
-        ) {
+               GHOST_TInt32 y)
+{
 
        /* This is a brute force move in screen coordinates
         * XWarpPointer does relative moves so first determine the

_______________________________________________
Bf-blender-cvs mailing list
Bf-blender-cvs@blender.org
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to