Commit: 16597b691ac911ec54da3c0aeff36278a8107b22
Author: Campbell Barton
Date:   Wed Apr 6 14:27:37 2016 +1000
Branches: master
https://developer.blender.org/rB16597b691ac911ec54da3c0aeff36278a8107b22

Fix camera view-border line width

===================================================================

M       source/blender/editors/space_view3d/view3d_draw.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_draw.c 
b/source/blender/editors/space_view3d/view3d_draw.c
index 8c2d787..7f1a7a0 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1110,6 +1110,8 @@ static void drawviewborder(Scene *scene, ARegion *ar, 
View3D *v3d)
        x2 = viewborder.xmax;
        y2 = viewborder.ymax;
        
+       glLineWidth(1.0f);
+
        /* apply offsets so the real 3D camera shows through */
 
        /* note: quite un-scientific but without this bit extra
@@ -1135,7 +1137,6 @@ static void drawviewborder(Scene *scene, ARegion *ar, 
View3D *v3d)
                        glEnable(GL_BLEND);
                        glColor4f(0, 0, 0, ca->passepartalpha);
                }
-               glLineWidth(1.0f);
 
                if (x1i > 0.0f)
                        glRectf(0.0, winy, x1i, 0.0);

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