Commit: 8a379e3460048906306042145052d5d7f3bb859c
Author: Campbell Barton
Date:   Thu Apr 28 15:56:41 2016 +1000
Branches: master
https://developer.blender.org/rB8a379e3460048906306042145052d5d7f3bb859c

3D Text: avoid checking null character's text on path

Redundant and causes complications when improving text code.

===================================================================

M       source/blender/blenkernel/intern/font.c

===================================================================

diff --git a/source/blender/blenkernel/intern/font.c 
b/source/blender/blenkernel/intern/font.c
index 0a887dc..aed33d2 100644
--- a/source/blender/blenkernel/intern/font.c
+++ b/source/blender/blenkernel/intern/font.c
@@ -1040,7 +1040,7 @@ makebreak:
                        timeofs += distfac * cu->xof;  /* not cyclic */
                        
                        ct = chartransdata;
-                       for (i = 0; i <= slen; i++, ct++) {
+                       for (i = 0; i < slen; i++, ct++) {
                                float ctime, dtime, vec[4], tvec[4], rotvec[3];
                                float si, co;
                                
@@ -1082,8 +1082,9 @@ makebreak:
                                        sb = &selboxes[i - selstart];
                                        sb->rot = -ct->rot;
                                }
-                               
                        }
+                       /* null character is always zero width, no need to 
iterate over it */
+                       chartransdata[slen] = chartransdata[slen - 1];
                }
        }

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