Commit: 3262fc31d4a2452dc13f7bdeaeb2cc18d07f432b
Author: Campbell Barton
Date:   Wed Jun 8 15:16:50 2016 +1000
Branches: compositor-2016
https://developer.blender.org/rB3262fc31d4a2452dc13f7bdeaeb2cc18d07f432b

GPU: fix/workaround basic shader font-color

All text was displaying black.

BLF uses alpha-only textures which aren't supported by the basic-shader,
Workaround this by using texture swizzle so the RGB components of the texture 
are set to 1.

===================================================================

M       source/blender/blenfont/intern/blf_glyph.c

===================================================================

diff --git a/source/blender/blenfont/intern/blf_glyph.c 
b/source/blender/blenfont/intern/blf_glyph.c
index 41726e4..aa7d539 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -55,6 +55,10 @@
 #include "BIF_gl.h"
 #include "BLF_api.h"
 
+#ifndef BLF_STANDALONE
+#include "GPU_basic_shader.h"
+#endif
+
 #include "blf_internal_types.h"
 #include "blf_internal.h"
 
@@ -179,6 +183,16 @@ static void blf_glyph_cache_texture(FontBLF *font, 
GlyphCacheBLF *gc)
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 
+#ifndef BLF_STANDALONE
+       /* needed since basic shader doesn't support alpha-only textures,
+        * while we could add support this is only used in a few places
+        * (an alternative could be to have a simple shader for BLF). */
+       if (GLEW_ARB_texture_swizzle && GPU_basic_shader_use_glsl_get()) {
+               GLint swizzle_mask[] = {GL_ONE, GL_ONE, GL_ONE, GL_ALPHA};
+               glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, 
swizzle_mask);
+       }
+#endif
+
        glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA8, gc->p2_width, gc->p2_height, 
0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL);
 }

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