Commit: 2f0d5eb93e199f0a93b98e0342149e8a5de53114
Author: Sergey Sharybin
Date:   Tue May 31 12:30:56 2016 +0200
Branches: compositor-2016
https://developer.blender.org/rB2f0d5eb93e199f0a93b98e0342149e8a5de53114

Cycles GLSL: Make it work with software opengl mode

===================================================================

M       source/blender/gpu/shaders/gpu_shader_material.glsl

===================================================================

diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl 
b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 666857c..dae66ce 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2804,11 +2804,11 @@ void node_tex_checker(vec3 co, vec4 color1, vec4 
color2, float scale, out vec4 c
        p.y = (p.y + 0.000001) * 0.999999;
        p.z = (p.z + 0.000001) * 0.999999;
 
-       int xi = abs(int(floor(p.x)));
-       int yi = abs(int(floor(p.y)));
-       int zi = abs(int(floor(p.z)));
+       int xi = int(abs(floor(p.x)));
+       int yi = int(abs(floor(p.y)));
+       int zi = int(abs(floor(p.z)));
 
-       bool check = ((xi % 2 == yi % 2) == bool(zi % 2));
+       bool check = ((mod(xi, 2) == mod(yi, 2)) == bool(mod(zi, 2)));
 
        color = check ? color1 : color2;
        fac = check ? 1.0 : 0.0;

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