Commit: d1557c01435bc4ed84a875e7bf30f893309b940b
Author: Kévin Dietrich
Date:   Mon Jul 18 08:50:42 2016 +0200
Branches: alembic_basic_io
https://developer.blender.org/rBd1557c01435bc4ed84a875e7bf30f893309b940b

Cleanup: indent.

===================================================================

M       intern/cycles/blender/blender_mesh.cpp

===================================================================

diff --git a/intern/cycles/blender/blender_mesh.cpp 
b/intern/cycles/blender/blender_mesh.cpp
index d5fd139..17a9b60 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -727,7 +727,7 @@ static void sync_mesh_cached_velocities(BL::Object& b_ob, 
Scene *scene, Mesh *me
 
        /* Only export previous and next frame, we don't have any in between 
data. */
        float motion_times[2] = {-1.0f, 1.0f};
-    for (int step = 0; step < 2; step++) {
+       for (int step = 0; step < 2; step++) {
                const float relative_time = motion_times[step] * 
scene->motion_shutter_time() * 0.5f;
                float3 *mP = attr_mP->data_float3() + step*numverts;
 
@@ -974,8 +974,8 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
 
        /* cached motion is exported immediate with mesh, skip here */
        BL::MeshSequenceCacheModifier mesh_cache = object_mesh_cache_find(b_ob);
-    if (mesh_cache)
-        return;
+       if (mesh_cache)
+               return;
 
        if(ccl::BKE_object_is_deform_modified(b_ob, b_scene, preview)) {
                /* get derived mesh */
@@ -1062,7 +1062,7 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
                        else if(time_index > 0) {
                                VLOG(1) << "Filling deformation motion for 
object " << b_ob.name();
                                /* motion, fill up previous steps that we might 
have skipped because
-                                        * they had no motion, but we need them 
anyway now */
+                                * they had no motion, but we need them anyway 
now */
                                float3 *P = &mesh->verts[0];
                                float3 *N = (attr_N)? attr_N->data_float3(): 
NULL;

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