Commit: 959b06b3c85fc8a6df2b9983e016ee59e9491b64 Author: Alexander Romanov Date: Tue Aug 30 17:15:26 2016 +0300 Branches: master https://developer.blender.org/rB959b06b3c85fc8a6df2b9983e016ee59e9491b64
Fix type mismatch causing the buffer overflow in D810 =================================================================== M source/blender/gpu/shaders/gpu_shader_material.glsl =================================================================== diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 845a787..119bfb6 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2185,11 +2185,11 @@ void shade_madd_clamped(vec4 col, vec4 col1, vec4 col2, out vec4 outcol) outcol = col + max(col1 * col2, vec4(0.0, 0.0, 0.0, 0.0)); } -void env_apply(vec4 col, vec4 hor, vec4 zen, vec4 f, mat4 vm, vec3 vn, out vec4 outcol) +void env_apply(vec4 col, vec3 hor, vec3 zen, vec4 f, mat4 vm, vec3 vn, out vec4 outcol) { vec3 vv = normalize(vm[2].xyz); float skyfac = 0.5 * (1.0 + dot(vn, -vv)); - outcol = col + f * mix(hor, zen, skyfac); + outcol = col + f * vec4(mix(hor, zen, skyfac), 0); } void shade_maddf(vec4 col, float f, vec4 col1, out vec4 outcol) _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs