Commit: c2f3ec437800d78528f00900b56bcd73f38026d8
Author: Mike Erwin
Date:   Tue Mar 21 19:38:00 2017 -0400
Branches: blender2.8
https://developer.blender.org/rBc2f3ec437800d78528f00900b56bcd73f38026d8

OpenGL: convert one more matrix call

Missed this earlier.
Part of T49450

===================================================================

M       source/blender/editors/space_view3d/space_view3d.c

===================================================================

diff --git a/source/blender/editors/space_view3d/space_view3d.c 
b/source/blender/editors/space_view3d/space_view3d.c
index 37d300ca0a..62bcb77122 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -59,8 +59,7 @@
 #include "GPU_framebuffer.h"
 #include "GPU_material.h"
 #include "GPU_viewport.h"
-
-#include "BIF_gl.h"
+#include "GPU_matrix.h"
 
 #include "WM_api.h"
 #include "WM_types.h"
@@ -252,7 +251,7 @@ void ED_view3d_init_mats_rv3d_gl(struct Object *ob, struct 
RegionView3D *rv3d)
        /* we have to multiply instead of loading viewmatob to make
         * it work with duplis using displists, otherwise it will
         * override the dupli-matrix */
-       glMultMatrixf(ob->obmat);
+       gpuMultMatrix3D(ob->obmat);
 }
 
 #ifdef DEBUG

_______________________________________________
Bf-blender-cvs mailing list
Bf-blender-cvs@blender.org
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to