Commit: c2f3ec437800d78528f00900b56bcd73f38026d8 Author: Mike Erwin Date: Tue Mar 21 19:38:00 2017 -0400 Branches: blender2.8 https://developer.blender.org/rBc2f3ec437800d78528f00900b56bcd73f38026d8
OpenGL: convert one more matrix call Missed this earlier. Part of T49450 =================================================================== M source/blender/editors/space_view3d/space_view3d.c =================================================================== diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index 37d300ca0a..62bcb77122 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -59,8 +59,7 @@ #include "GPU_framebuffer.h" #include "GPU_material.h" #include "GPU_viewport.h" - -#include "BIF_gl.h" +#include "GPU_matrix.h" #include "WM_api.h" #include "WM_types.h" @@ -252,7 +251,7 @@ void ED_view3d_init_mats_rv3d_gl(struct Object *ob, struct RegionView3D *rv3d) /* we have to multiply instead of loading viewmatob to make * it work with duplis using displists, otherwise it will * override the dupli-matrix */ - glMultMatrixf(ob->obmat); + gpuMultMatrix3D(ob->obmat); } #ifdef DEBUG _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs