Commit: 8563d3b254cdf647316167fcb9702f3a5093b698
Author: Alexander Romanov
Date:   Wed Mar 22 12:00:33 2017 +0300
Branches: master
https://developer.blender.org/rB8563d3b254cdf647316167fcb9702f3a5093b698

Create correct node after image file drag&drop for Blender Render

===================================================================

M       source/blender/editors/space_node/node_add.c

===================================================================

diff --git a/source/blender/editors/space_node/node_add.c 
b/source/blender/editors/space_node/node_add.c
index d49df2afbd..bcd0f6623e 100644
--- a/source/blender/editors/space_node/node_add.c
+++ b/source/blender/editors/space_node/node_add.c
@@ -44,6 +44,8 @@
 #include "BKE_main.h"
 #include "BKE_node.h"
 #include "BKE_report.h"
+#include "BKE_scene.h"
+#include "BKE_texture.h"
 
 #include "ED_node.h"  /* own include */
 #include "ED_screen.h"
@@ -312,7 +314,10 @@ static int node_add_file_exec(bContext *C, wmOperator *op)
 
        switch (snode->nodetree->type) {
                case NTREE_SHADER:
-                       type = SH_NODE_TEX_IMAGE;
+                       if (BKE_scene_use_new_shading_nodes(CTX_data_scene(C)))
+                               type = SH_NODE_TEX_IMAGE;
+                       else
+                               type = SH_NODE_TEXTURE;
                        break;
                case NTREE_TEXTURE:
                        type = TEX_NODE_IMAGE;
@@ -333,7 +338,14 @@ static int node_add_file_exec(bContext *C, wmOperator *op)
                return OPERATOR_CANCELLED;
        }
        
-       node->id = (ID *)ima;
+       if (type == SH_NODE_TEXTURE) {
+               Tex *tex = BKE_texture_add(CTX_data_main(C), 
DATA_(ima->id.name));
+               tex->ima = ima;
+               node->id = (ID *)tex;
+               WM_event_add_notifier(C, NC_TEXTURE | NA_ADDED, node->id);
+       }
+       else
+               node->id = (ID *)ima;
 
        /* When adding new image file via drag-drop we need to load imbuf in 
order
         * to get proper image source.

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