Commit: 0c2fd1357d32744c59957e0bdc846d34e7b74f30
Author: Mike Erwin
Date:   Wed Mar 22 14:45:35 2017 -0400
Branches: blender2.8
https://developer.blender.org/rB0c2fd1357d32744c59957e0bdc846d34e7b74f30

OpenGL: fix new projection matrix API

Now using the correct GL enum.
Part of T49450

===================================================================

M       source/blender/gpu/intern/gpu_matrix.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_matrix.c 
b/source/blender/gpu/intern/gpu_matrix.c
index 0383fe89bf..eecb87a74c 100644
--- a/source/blender/gpu/intern/gpu_matrix.c
+++ b/source/blender/gpu/intern/gpu_matrix.c
@@ -191,8 +191,8 @@ void gpuLoadProjectionMatrix3D(const float m[4][4])
        if (state.mode == MATRIX_MODE_INACTIVE) {
                GLenum mode;
                glGetIntegerv(GL_MATRIX_MODE, (GLint*)&mode);
-               if (mode != GL_PROJECTION_MATRIX) {
-                       glMatrixMode(GL_PROJECTION_MATRIX);
+               if (mode != GL_PROJECTION) {
+                       glMatrixMode(GL_PROJECTION);
                }
 
                glLoadMatrixf((const float*) m);

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