Commit: f4d597efffcb129614988f081d7f239ec1733642
Author: Dalai Felinto
Date:   Thu Mar 30 11:19:58 2017 +0200
Branches: blender2.8
https://developer.blender.org/rBf4d597efffcb129614988f081d7f239ec1733642

Fix breakage when using radial control (shift f) with weight paint

This was likely introduced on rBf90b480f957f . Basically the BLF routines have 
their own shaders, so any previous programs must be unbind before it

===================================================================

M       source/blender/windowmanager/intern/wm_operators.c

===================================================================

diff --git a/source/blender/windowmanager/intern/wm_operators.c 
b/source/blender/windowmanager/intern/wm_operators.c
index 3d747e45fde..fc3e29a814f 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -3251,6 +3251,7 @@ static void radial_control_paint_cursor(bContext *C, int 
x, int y, void *customd
        imm_draw_lined_circle(pos, 0.0f, 0.0f, r2, 40);
        if (rmin > 0.0f)
                imm_draw_lined_circle(pos, 0.0, 0.0f, rmin, 40);
+       immUnbindProgram();
 
        BLF_size(fontid, 1.5 * fstyle_points * U.pixelsize, U.dpi);
        BLF_enable(fontid, BLF_SHADOW);
@@ -3267,7 +3268,6 @@ static void radial_control_paint_cursor(bContext *C, int 
x, int y, void *customd
        glDisable(GL_BLEND);
        glDisable(GL_LINE_SMOOTH);
 
-       immUnbindProgram();
 }
 
 typedef enum {

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