Commit: 0be064067a432da070add207a7f4a3201ce7f071
Author: Sergey Sharybin
Date:   Fri Mar 31 10:28:27 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB0be064067a432da070add207a7f4a3201ce7f071

Blender 2.8: Cleanup, no need in escape

===================================================================

M       source/blender/blenkernel/intern/layer.c

===================================================================

diff --git a/source/blender/blenkernel/intern/layer.c 
b/source/blender/blenkernel/intern/layer.c
index c8da1d201e3..45ef1adc2e9 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -345,7 +345,7 @@ void BKE_scene_layer_engine_settings_update(struct Scene 
*scene, struct SceneLay
 
        /* do the complete settings update */
        for (Base *base = sl->object_bases.first; base; base = base->next) {
-               if (((base->flag & BASE_DIRTY_ENGINE_SETTINGS) != 0) && \
+               if (((base->flag & BASE_DIRTY_ENGINE_SETTINGS) != 0) &&
                    (base->flag & BASE_VISIBLED) != 0)
                {
                        scene_layer_engine_settings_update(scene, sl, 
base->object);

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