Commit: 6bfb9b7b5f164b303433d729d1cbe38f1ba44366
Author: Mike Erwin
Date:   Wed Apr 12 18:20:58 2017 -0400
Branches: blender2.8
https://developer.blender.org/rB6bfb9b7b5f164b303433d729d1cbe38f1ba44366

Gawain: add immUniform4iv

Needed soon by OCIO.

===================================================================

M       intern/gawain/gawain/immediate.h
M       intern/gawain/src/immediate.c

===================================================================

diff --git a/intern/gawain/gawain/immediate.h b/intern/gawain/gawain/immediate.h
index 6a039542065..62754306abe 100644
--- a/intern/gawain/gawain/immediate.h
+++ b/intern/gawain/gawain/immediate.h
@@ -79,6 +79,7 @@ void immVertex2iv(unsigned attrib_id, const int data[2]);
 
 // provide uniform values that don't change for the entire draw call
 void immUniform1i(const char* name, int x);
+void immUniform4iv(const char* name, const int data[4]);
 void immUniform1f(const char* name, float x);
 void immUniform2f(const char* name, float x, float y);
 void immUniform2fv(const char* name, const float data[2]);
diff --git a/intern/gawain/src/immediate.c b/intern/gawain/src/immediate.c
index c6d87cbc029..2fd2d2480a7 100644
--- a/intern/gawain/src/immediate.c
+++ b/intern/gawain/src/immediate.c
@@ -827,6 +827,16 @@ void immUniform1i(const char* name, int x)
        glUniform1i(loc, x);
        }
 
+void immUniform4iv(const char* name, const int data[4])
+       {
+       int loc = glGetUniformLocation(imm.bound_program, name);
+
+#if TRUST_NO_ONE
+       assert(loc != -1);
+#endif
+
+       glUniform4iv(loc, 1, data);
+       }
 
 // --- convenience functions for setting "uniform vec4 color" ---

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