Commit: ebb30451140296970af011a15579c52731b610e3 Author: Sybren A. Stüvel Date: Wed Apr 12 12:35:09 2017 +0200 Branches: master https://developer.blender.org/rBebb30451140296970af011a15579c52731b610e3
Alembic export: added support for writing dupli-groups This supports our common character animation workflow, where a character, its rig, and the custom bone shapes are all part of a group. This group is then linked into the scene, the rig is proxified and animated. Such a group can now be exported. Use "Renderable objects only" to prevent writing the custom bone shapes to the Alembic file. =================================================================== M source/blender/alembic/intern/abc_exporter.cc =================================================================== diff --git a/source/blender/alembic/intern/abc_exporter.cc b/source/blender/alembic/intern/abc_exporter.cc index 39896529c97..c58aedd6503 100644 --- a/source/blender/alembic/intern/abc_exporter.cc +++ b/source/blender/alembic/intern/abc_exporter.cc @@ -124,14 +124,32 @@ static bool object_is_shape(Object *ob) } } -static bool export_object(const ExportSettings * const settings, Object *ob) + +/** + * Returns whether this object should be exported into the Alembic file. + * + * @param settings export settings, used for options like 'selected only'. + * @param ob the object in question. + * @param is_duplicated normally false; true when the object is instanced + * into the scene by a dupli-object (e.g. part of a + * dupligroup). This ignores selection and layer + * visibility, and assumes that the dupli-object itself + * (e.g. the group-instantiating empty) is exported. + */ +static bool export_object(const ExportSettings * const settings, Object *ob, + bool is_duplicated) { - if (settings->selected_only && !parent_selected(ob)) { - return false; - } + if (!is_duplicated) { + /* These two tests only make sense when the object isn't being instanced + * into the scene. When it is, its exportability is determined by + * its dupli-object and the DupliObject::no_draw property. */ + if (settings->selected_only && !parent_selected(ob)) { + return false; + } - if (settings->visible_layers_only && !(settings->scene->lay & ob->lay)) { - return false; + if (settings->visible_layers_only && !(settings->scene->lay & ob->lay)) { + return false; + } } if (settings->renderable_only && (ob->restrictflag & OB_RESTRICT_RENDER)) { @@ -372,7 +390,7 @@ void AbcExporter::createTransformWritersFlat() while (base) { Object *ob = base->object; - if (export_object(&m_settings, ob) && object_is_shape(ob)) { + if (export_object(&m_settings, ob, false) && object_is_shape(ob)) { std::string name = get_id_name(ob); m_xforms[name] = new AbcTransformWriter( ob, m_writer->archive().getTop(), NULL, @@ -385,8 +403,13 @@ void AbcExporter::createTransformWritersFlat() void AbcExporter::exploreTransform(EvaluationContext *eval_ctx, Object *ob, Object *parent, Object *dupliObParent) { + /* If an object isn't exported itself, its duplilist shouldn't be + * exported either. */ + if (!export_object(&m_settings, ob, dupliObParent != NULL)) { + return; + } - if (export_object(&m_settings, ob) && object_is_shape(ob)) { + if (object_is_shape(ob)) { createTransformWriter(ob, parent, dupliObParent); } @@ -397,15 +420,18 @@ void AbcExporter::exploreTransform(EvaluationContext *eval_ctx, Object *ob, Obje Object *dupli_ob = NULL; Object *dupli_parent = NULL; - while (link) { + for (; link; link = link->next) { + /* This skips things like custom bone shapes. */ + if (m_settings.renderable_only && link->no_draw) { + continue; + } + if (link->type == OB_DUPLIGROUP) { dupli_ob = link->ob; dupli_parent = (dupli_ob->parent) ? dupli_ob->parent : ob; exploreTransform(eval_ctx, dupli_ob, dupli_parent, ob); } - - link = link->next; } } @@ -478,14 +504,26 @@ void AbcExporter::createShapeWriters(EvaluationContext *eval_ctx) void AbcExporter::exploreObject(EvaluationContext *eval_ctx, Object *ob, Object *dupliObParent) { - ListBase *lb = object_duplilist(eval_ctx, m_scene, ob); - + /* If an object isn't exported itself, its duplilist shouldn't be + * exported either. */ + if (!export_object(&m_settings, ob, dupliObParent != NULL)) { + return; + } + createShapeWriter(ob, dupliObParent); + ListBase *lb = object_duplilist(eval_ctx, m_scene, ob); + if (lb) { DupliObject *dupliob = static_cast<DupliObject *>(lb->first); while (dupliob) { + /* This skips things like custom bone shapes. */ + if (m_settings.renderable_only && dupliob->no_draw) { + dupliob = dupliob->next; + continue; + } + if (dupliob->type == OB_DUPLIGROUP) { exploreObject(eval_ctx, dupliob->ob, ob); } @@ -503,10 +541,6 @@ void AbcExporter::createShapeWriter(Object *ob, Object *dupliObParent) return; } - if (!export_object(&m_settings, ob)) { - return; - } - std::string name; if (m_settings.flatten_hierarchy) { _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs