Commit: a8fd510bd570f2538605236ea34c17f001a5c5a4 Author: Dalai Felinto Date: Mon Apr 24 18:05:51 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBa8fd510bd570f2538605236ea34c17f001a5c5a4
Outliner: Bring back bases when pertinent This partially reverts c4e34a84e0a4599a751758050528eef389bd061f Note: This is necessary for the "delete hierarchy" functionality =================================================================== M source/blender/editors/space_outliner/outliner_tree.c =================================================================== diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c index 60c2f107d20..9cca2416acc 100644 --- a/source/blender/editors/space_outliner/outliner_tree.c +++ b/source/blender/editors/space_outliner/outliner_tree.c @@ -1370,7 +1370,9 @@ static void outliner_add_layer_collections_recursive( outliner_add_layer_collections_recursive(soops, &ten->subtree, &collection->layer_collections, ten); for (LinkData *link = collection->object_bases.first; link; link = link->next) { - outliner_add_element(soops, &ten->subtree, ((Base *)link->data)->object, ten, 0, 0); + Base *base = (Base *)link->data; + TreeElement *te_object = outliner_add_element(soops, &ten->subtree, base->object, ten, 0, 0); + te_object->directdata = base; } outliner_make_hierarchy(&ten->subtree); } @@ -1788,7 +1790,7 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SceneLayer *sl, SpaceOops FOREACH_SCENE_OBJECT(scene, ob) { - ten = outliner_add_element(soops, &te->subtree, ob, te, 0, 0); + outliner_add_element(soops, &te->subtree, ob, te, 0, 0); } FOREACH_SCENE_OBJECT_END @@ -1808,17 +1810,19 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SceneLayer *sl, SpaceOops FOREACH_SCENE_OBJECT(scene, ob) { - ten = outliner_add_element(soops, &soops->tree, ob, NULL, 0, 0); + outliner_add_element(soops, &soops->tree, ob, NULL, 0, 0); } FOREACH_SCENE_OBJECT_END outliner_make_hierarchy(&soops->tree); } else if (soops->outlinevis == SO_VISIBLE) { - FOREACH_VISIBLE_OBJECT(sl, ob) + FOREACH_VISIBLE_BASE(sl, base) { - outliner_add_element(soops, &soops->tree, ob, NULL, 0, 0); + ten = outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0); + ten->directdata = base; + } - FOREACH_VISIBLE_OBJECT_END + FOREACH_VISIBLE_BASE_END outliner_make_hierarchy(&soops->tree); } else if (soops->outlinevis == SO_GROUPS) { @@ -1830,7 +1834,7 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SceneLayer *sl, SpaceOops te = outliner_add_element(soops, &soops->tree, group, NULL, 0, 0); for (go = group->gobject.first; go; go = go->next) { - ten = outliner_add_element(soops, &te->subtree, go->ob, te, 0, 0); + outliner_add_element(soops, &te->subtree, go->ob, te, 0, 0); } outliner_make_hierarchy(&te->subtree); /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */ @@ -1844,7 +1848,7 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SceneLayer *sl, SpaceOops FOREACH_SCENE_OBJECT(scene, ob) { if (ob->type == ob_active->type) { - ten = outliner_add_element(soops, &soops->tree, ob, NULL, 0, 0); + outliner_add_element(soops, &soops->tree, ob, NULL, 0, 0); } } FOREACH_SCENE_OBJECT_END @@ -1852,11 +1856,12 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SceneLayer *sl, SpaceOops } } else if (soops->outlinevis == SO_SELECTED) { - FOREACH_SELECTED_OBJECT(sl, ob) + FOREACH_SELECTED_BASE(sl, base) { - ten = outliner_add_element(soops, &soops->tree, ob, NULL, 0, 0); + ten = outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0); + ten->directdata = base; } - FOREACH_SELECTED_OBJECT_END + FOREACH_SELECTED_BASE_END outliner_make_hierarchy(&soops->tree); } else if (soops->outlinevis == SO_SEQUENCE) { @@ -1918,6 +1923,7 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SceneLayer *sl, SpaceOops } else { ten = outliner_add_element(soops, &soops->tree, OBACT_NEW, NULL, 0, 0); + ten->directdata = BASACT_NEW; } if ((soops->flag & SO_SKIP_SORT_ALPHA) == 0) { _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs