Commit: fa1145d47518152596eb2af5cc0f35a4b4b839ed
Author: Campbell Barton
Date:   Sat Jun 10 10:20:54 2017 +1000
Branches: custom-manipulators
https://developer.blender.org/rBfa1145d47518152596eb2af5cc0f35a4b4b839ed

Cleanup: consistent naming

Use shorter names for manipulator

===================================================================

M       source/blender/editors/include/ED_manipulator_library.h
M       source/blender/editors/include/ED_transform.h
M       source/blender/editors/manipulator_library/arrow2d_manipulator.c
M       source/blender/editors/manipulator_library/arrow3d_manipulator.c
M       source/blender/editors/manipulator_library/cage2d_manipulator.c
M       source/blender/editors/manipulator_library/dial3d_manipulator.c
M       source/blender/editors/manipulator_library/facemap3d_manipulator.c
M       source/blender/editors/manipulator_library/manipulator_library_intern.h
M       source/blender/editors/manipulator_library/manipulator_library_utils.c
M       source/blender/editors/manipulator_library/primitive3d_manipulator.c
M       source/blender/editors/space_node/node_widgets.c
M       source/blender/editors/space_view3d/view3d_manipulators.c
M       source/blender/editors/transform/transform_manipulator.c
M       source/blender/editors/transform/transform_manipulator2d.c
M       source/blender/makesrna/intern/rna_wm_manipulator.c
M       source/blender/windowmanager/intern/wm_event_system.c
M       source/blender/windowmanager/manipulators/WM_manipulator_api.h
M       source/blender/windowmanager/manipulators/WM_manipulator_types.h
M       source/blender/windowmanager/manipulators/intern/wm_manipulator.c
M       source/blender/windowmanager/manipulators/intern/wm_manipulator_intern.h
M       source/blender/windowmanager/manipulators/intern/wm_manipulatorgroup.c
M       source/blender/windowmanager/manipulators/intern/wm_manipulatormap.c
M       source/blender/windowmanager/manipulators/wm_manipulator_wmapi.h

===================================================================

diff --git a/source/blender/editors/include/ED_manipulator_library.h 
b/source/blender/editors/include/ED_manipulator_library.h
index cb89551d052..1c3cbcf3294 100644
--- a/source/blender/editors/include/ED_manipulator_library.h
+++ b/source/blender/editors/include/ED_manipulator_library.h
@@ -50,11 +50,11 @@ struct wmManipulatorGroup;
 
 /* manipulator_library_presets.c */
 void ED_manipulator_draw_preset_box(
-        const struct wmManipulator *manipulator, float mat[4][4], int 
select_id);
+        const struct wmManipulator *mpr, float mat[4][4], int select_id);
 void ED_manipulator_draw_preset_arrow(
-        const struct wmManipulator *manipulator, float mat[4][4], int axis, 
int select_id);
+        const struct wmManipulator *mpr, float mat[4][4], int axis, int 
select_id);
 void ED_manipulator_draw_preset_circle(
-        const struct wmManipulator *manipulator, float mat[4][4], int axis, 
int select_id);
+        const struct wmManipulator *mpr, float mat[4][4], int axis, int 
select_id);
 void ED_manipulator_draw_preset_facemap(
         const struct wmManipulator *mpr, struct Scene *scene, struct Object 
*ob,  const int facemap, int select_id);
 
@@ -77,20 +77,20 @@ enum {
 
 struct wmManipulator *ED_manipulator_arrow3d_new(
         struct wmManipulatorGroup *mgroup, const char *name, const int style);
-void ED_manipulator_arrow3d_set_direction(struct wmManipulator *manipulator, 
const float direction[3]);
-void ED_manipulator_arrow3d_set_up_vector(struct wmManipulator *manipulator, 
const float direction[3]);
-void ED_manipulator_arrow3d_set_line_len(struct wmManipulator *manipulator, 
const float len);
-void ED_manipulator_arrow3d_set_ui_range(struct wmManipulator *manipulator, 
const float min, const float max);
-void ED_manipulator_arrow3d_set_range_fac(struct wmManipulator *manipulator, 
const float range_fac);
-void ED_manipulator_arrow3d_cone_set_aspect(struct wmManipulator *manipulator, 
const float aspect[2]);
+void ED_manipulator_arrow3d_set_direction(struct wmManipulator *mpr, const 
float direction[3]);
+void ED_manipulator_arrow3d_set_up_vector(struct wmManipulator *mpr, const 
float direction[3]);
+void ED_manipulator_arrow3d_set_line_len(struct wmManipulator *mpr, const 
float len);
+void ED_manipulator_arrow3d_set_ui_range(struct wmManipulator *mpr, const 
float min, const float max);
+void ED_manipulator_arrow3d_set_range_fac(struct wmManipulator *mpr, const 
float range_fac);
+void ED_manipulator_arrow3d_cone_set_aspect(struct wmManipulator *mpr, const 
float aspect[2]);
 
 
 /* -------------------------------------------------------------------- */
 /* 2D Arrow Manipulator */
 
 struct wmManipulator *ED_manipulator_arrow2d_new(struct wmManipulatorGroup 
*mgroup, const char *name);
-void ED_manipulator_arrow2d_set_angle(struct wmManipulator *manipulator, const 
float rot_fac);
-void ED_manipulator_arrow2d_set_line_len(struct wmManipulator *manipulator, 
const float len);
+void ED_manipulator_arrow2d_set_angle(struct wmManipulator *mpr, const float 
rot_fac);
+void ED_manipulator_arrow2d_set_line_len(struct wmManipulator *mpr, const 
float len);
 
 
 /* -------------------------------------------------------------------- */
@@ -106,7 +106,7 @@ enum {
 struct wmManipulator *ED_manipulator_rect_transform_new(
         struct wmManipulatorGroup *mgroup, const char *name, const int style);
 void ED_manipulator_rect_transform_set_dimensions(
-        struct wmManipulator *manipulator, const float width, const float 
height);
+        struct wmManipulator *mpr, const float width, const float height);
 
 
 /* -------------------------------------------------------------------- */
@@ -121,7 +121,7 @@ enum {
 struct wmManipulator *ED_manipulator_dial3d_new(
         struct wmManipulatorGroup *mgroup, const char *name, const int style);
 void ED_manipulator_dial3d_set_up_vector(
-        struct wmManipulator *manipulator, const float direction[3]);
+        struct wmManipulator *mpr, const float direction[3]);
 
 
 /* -------------------------------------------------------------------- */
@@ -130,7 +130,7 @@ void ED_manipulator_dial3d_set_up_vector(
 struct wmManipulator *ED_manipulator_facemap_new(
         struct wmManipulatorGroup *mgroup, const char *name, const int style,
         struct Object *ob, const int facemap);
-struct bFaceMap *ED_manipulator_facemap_get_fmap(struct wmManipulator 
*manipulator);
+struct bFaceMap *ED_manipulator_facemap_get_fmap(struct wmManipulator *mpr);
 
 
 /* -------------------------------------------------------------------- */
@@ -142,7 +142,7 @@ enum {
 
 struct wmManipulator *ED_manipulator_primitive3d_new(
         struct wmManipulatorGroup *mgroup, const char *name, const int style);
-void ED_manipulator_primitive3d_set_direction(struct wmManipulator 
*manipulator, const float direction[3]);
-void ED_manipulator_primitive3d_set_up_vector(struct wmManipulator 
*manipulator, const float direction[3]);
+void ED_manipulator_primitive3d_set_direction(struct wmManipulator *mpr, const 
float direction[3]);
+void ED_manipulator_primitive3d_set_up_vector(struct wmManipulator *mpr, const 
float direction[3]);
 
 #endif  /* __ED_MANIPULATOR_LIBRARY_H__ */
diff --git a/source/blender/editors/include/ED_transform.h 
b/source/blender/editors/include/ED_transform.h
index a027f99eed1..da5a0cdcf2b 100644
--- a/source/blender/editors/include/ED_transform.h
+++ b/source/blender/editors/include/ED_transform.h
@@ -162,9 +162,9 @@ void TRANSFORM_WGT_manipulator(struct 
wmManipulatorGroupType *wgt);
 void TRANSFORM_WGT_object(struct wmManipulatorGroupType *wgt);
 
 bool ED_widgetgroup_manipulator2d_poll(const struct bContext *C, struct 
wmManipulatorGroupType *wgt);
-void ED_widgetgroup_manipulator2d_setup(const struct bContext *C, struct 
wmManipulatorGroup *wgroup);
-void ED_widgetgroup_manipulator2d_refresh(const struct bContext *C, struct 
wmManipulatorGroup *wgroup);
-void ED_widgetgroup_manipulator2d_draw_prepare(const struct bContext *C, 
struct wmManipulatorGroup *wgroup);
+void ED_widgetgroup_manipulator2d_setup(const struct bContext *C, struct 
wmManipulatorGroup *mgroup);
+void ED_widgetgroup_manipulator2d_refresh(const struct bContext *C, struct 
wmManipulatorGroup *mgroup);
+void ED_widgetgroup_manipulator2d_draw_prepare(const struct bContext *C, 
struct wmManipulatorGroup *mgroup);
 
 
 /* Snapping */
diff --git a/source/blender/editors/manipulator_library/arrow2d_manipulator.c 
b/source/blender/editors/manipulator_library/arrow2d_manipulator.c
index 14b0fa06a1a..1273710ff69 100644
--- a/source/blender/editors/manipulator_library/arrow2d_manipulator.c
+++ b/source/blender/editors/manipulator_library/arrow2d_manipulator.c
@@ -105,19 +105,19 @@ static void arrow2d_draw_geom(ArrowManipulator2D *arrow, 
const float origin[2],
        gpuPopMatrix();
 }
 
-static void manipulator_arrow2d_draw(const bContext *UNUSED(C), struct 
wmManipulator *manipulator)
+static void manipulator_arrow2d_draw(const bContext *UNUSED(C), struct 
wmManipulator *mpr)
 {
-       ArrowManipulator2D *arrow = (ArrowManipulator2D *)manipulator;
+       ArrowManipulator2D *arrow = (ArrowManipulator2D *)mpr;
        float col[4];
 
-       manipulator_color_get(manipulator, manipulator->state & 
WM_MANIPULATOR_STATE_HIGHLIGHT, col);
+       manipulator_color_get(mpr, mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT, 
col);
 
-       glLineWidth(manipulator->line_width);
+       glLineWidth(mpr->line_width);
        glEnable(GL_BLEND);
-       arrow2d_draw_geom(arrow, manipulator->origin, col);
+       arrow2d_draw_geom(arrow, mpr->origin, col);
        glDisable(GL_BLEND);
 
-       if (arrow->manipulator.interaction_data) {
+       if (mpr->interaction_data) {
                ManipulatorInteraction *inter = 
arrow->manipulator.interaction_data;
 
                glEnable(GL_BLEND);
@@ -127,24 +127,24 @@ static void manipulator_arrow2d_draw(const bContext 
*UNUSED(C), struct wmManipul
 }
 
 static void manipulator_arrow2d_invoke(
-        bContext *UNUSED(C), struct wmManipulator *manipulator, const wmEvent 
*UNUSED(event))
+        bContext *UNUSED(C), struct wmManipulator *mpr, const wmEvent 
*UNUSED(event))
 {
        ManipulatorInteraction *inter = 
MEM_callocN(sizeof(ManipulatorInteraction), __func__);
 
-       copy_v2_v2(inter->init_origin, manipulator->origin);
-       manipulator->interaction_data = inter;
+       copy_v2_v2(inter->init_origin, mpr->origin);
+       mpr->interaction_data = inter;
 }
 
 static int manipulator_arrow2d_test_select(
-        bContext *UNUSED(C), struct wmManipulator *manipulator, const wmEvent 
*event)
+        bContext *UNUSED(C), struct wmManipulator *mpr, const wmEvent *event)
 {
-       ArrowManipulator2D *arrow = (ArrowManipulator2D *)manipulator;
+       ArrowManipulator2D *arrow = (ArrowManipulator2D *)mpr;
        const float mval[2] = {event->mval[0], event->mval[1]};
-       const float line_len = arrow->line_len * manipulator->scale;
+       const float line_len = arrow->line_len * mpr->scale;
        float mval_local[2];
 
        copy_v2_v2(mval_local, mval);
-       sub_v2_v2(mval_local, manipulator->origin);
+       sub_v2_v2(mval_local, mpr->origin);
 
        float line[2][2];
        line[0][0] = line[0][1] = line[1][0] = 0.0f;
@@ -160,7 +160,7 @@ static int manipulator_arrow2d_test_select(
        /* arrow line intersection check */
        float isect_1[2], isect_2[2];
        const int isect = isect_line_sphere_v2(
-               line[0], line[1], mval_local, MANIPULATOR_HOTSPOT + 
manipulator->line_width * 0.5f,
+               line[0], line[1], mval_local, MANIPULATOR_HOTSPOT + 
mpr->line_width * 0.5f,
                isect_1, isect_2);
 
        if (isect > 0) {
@@ -200,15 +200,15 @@ struct wmManipulator 
*ED_manipulator_arrow2d_new(wmManipulatorGroup *mgroup, con
        return &arrow->manipulator;
 }
 
-void ED_manipulator_arrow2d_set_angle(struct wmManipulator *manipulator, const 
float angle)
+void ED_manipulator_arrow2d_set_angle(struct wmManipulator *mpr, const float 
angle)
 {
-       ArrowManipulator2D *arrow = (ArrowManipulator2D *)manipulator;
+       ArrowManipulator2D *arrow = (ArrowManipulator2D *)mpr;
        arrow->angle = angle;
 }
 
-void ED_manipulator_arrow2d_set_line_len(struct wmManipulator *manipulator, 
const float len)
+void ED_manipulator_arrow2d_set_line_len(struct wmManipulator *mpr, const 
float len)
 {
-       ArrowManipulator2D *arrow = (ArrowManipulator2D *)manipulator;
+       ArrowManipulator2D *arrow = (ArrowManipulator2D *)mpr;
        arrow->line_len = len;
 }
 
diff --git 

@@ Diff output truncated at 10240 characters. @@

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