Commit: 054a6a06f26bb3d8ec47acaca7b746118822b03d
Author: Campbell Barton
Date:   Sat Jun 10 10:56:42 2017 +1000
Branches: blender2.8
https://developer.blender.org/rB054a6a06f26bb3d8ec47acaca7b746118822b03d

Missed last commit

===================================================================

A       source/blender/editors/manipulator_library/manipulator_library_presets.c

===================================================================

diff --git 
a/source/blender/editors/manipulator_library/manipulator_library_presets.c 
b/source/blender/editors/manipulator_library/manipulator_library_presets.c
new file mode 100644
index 00000000000..fc7b5f88f44
--- /dev/null
+++ b/source/blender/editors/manipulator_library/manipulator_library_presets.c
@@ -0,0 +1,152 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/manipulator_library/manipulator_library_presets.c
+ *  \ingroup wm
+ *
+ * \name Manipulator Lib Presets
+ *
+ * \brief Preset shapes that can be drawn from any manipulator type.
+ */
+
+#include "BIF_gl.h"
+
+#include "BKE_context.h"
+
+#include "BLI_math.h"
+
+#include "DNA_manipulator_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_object_types.h"
+
+#include "ED_view3d.h"
+#include "ED_screen.h"
+
+#include "GPU_draw.h"
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
+#include "GPU_matrix.h"
+#include "GPU_select.h"
+
+#include "MEM_guardedalloc.h"
+
+
+#include "RNA_access.h"
+
+#include "WM_types.h"
+#include "WM_api.h"
+
+
+/* own includes */
+#include "ED_manipulator_library.h"  /* own include */
+#include "manipulator_library_intern.h"  /* own include */
+
+/* TODO, this is to be used by RNA. might move to ED_manipulator_library */
+
+/**
+ * Given a single axis, orient the matrix to a different direction.
+ */
+static void single_axis_convert(
+        int src_axis, float src_mat[4][4],
+        int dst_axis, float dst_mat[4][4])
+{
+       copy_m4_m4(dst_mat, src_mat);
+       if (src_axis == dst_axis) {
+               return;
+       }
+
+       float rotmat[3][3];
+       mat3_from_axis_conversion_single(src_axis, dst_axis, rotmat);
+       transpose_m3(rotmat);
+       mul_m4_m4m3(dst_mat, src_mat, rotmat);
+}
+
+/**
+ * Use for all geometry.
+ */
+static void ed_manipulator_draw_preset_geometry(
+        const struct wmManipulator *mpr, float mat[4][4], int select_id,
+        const ManipulatorGeomInfo *info)
+{
+       const bool is_select = (select_id != -1);
+       const bool is_highlight = is_select && (mpr->state & 
WM_MANIPULATOR_STATE_HIGHLIGHT) != 0;
+
+       float color[4];
+       manipulator_color_get(mpr, is_highlight, color);
+
+       if (is_select) {
+               GPU_select_load_id(select_id);
+       }
+
+       gpuPushMatrix();
+       gpuMultMatrix(mat);
+       wm_manipulator_geometryinfo_draw(info, is_select, color);
+       gpuPopMatrix();
+
+       if (is_select) {
+               GPU_select_load_id(-1);
+       }
+}
+
+void ED_manipulator_draw_preset_box(
+        const struct wmManipulator *mpr, float mat[4][4], int select_id)
+{
+       ed_manipulator_draw_preset_geometry(mpr, mat, select_id, 
&wm_manipulator_geom_data_cube);
+}
+
+void ED_manipulator_draw_preset_arrow(
+        const struct wmManipulator *mpr, float mat[4][4], int axis, int 
select_id)
+{
+       float mat_rotate[4][4];
+       single_axis_convert(OB_POSZ, mat, axis, mat_rotate);
+       ed_manipulator_draw_preset_geometry(mpr, mat_rotate, select_id, 
&wm_manipulator_geom_data_arrow);
+}
+
+void ED_manipulator_draw_preset_circle(
+        const struct wmManipulator *mpr, float mat[4][4], int axis, int 
select_id)
+{
+       float mat_rotate[4][4];
+       single_axis_convert(OB_POSZ, mat, axis, mat_rotate);
+       ed_manipulator_draw_preset_geometry(mpr, mat_rotate, select_id, 
&wm_manipulator_geom_data_dial);
+}
+
+void ED_manipulator_draw_preset_facemap(
+        const struct wmManipulator *mpr, struct Scene *scene, Object *ob,  
const int facemap, int select_id)
+{
+       const bool is_select = (select_id != -1);
+       const bool is_highlight = is_select && (mpr->state & 
WM_MANIPULATOR_STATE_HIGHLIGHT) != 0;
+
+       float color[4];
+       manipulator_color_get(mpr, is_highlight, color);
+
+       if (is_select) {
+               GPU_select_load_id(select_id);
+       }
+
+       gpuPushMatrix();
+       gpuMultMatrix(ob->obmat);
+       ED_draw_object_facemap(scene, ob, color, facemap);
+       gpuPopMatrix();
+
+       if (is_select) {
+               GPU_select_load_id(-1);
+       }
+}
+

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