Commit: c27446b5a0077cd7c69a27b88a3efdc93920dfb9
Author: Sergey Sharybin
Date:   Thu Aug 3 08:19:13 2017 +0200
Branches: blender2.8
https://developer.blender.org/rBc27446b5a0077cd7c69a27b88a3efdc93920dfb9

Depsgraph: Fix wrong data type used for armature tag

Spotted by Ray aka LazyDodo, thanks!

===================================================================

M       source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc

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diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc 
b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
index dd8e46c5f3e..f283377d7bb 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
@@ -134,7 +134,7 @@ void DepsgraphNodeBuilder::build_splineik_pose(Scene *scene,
 void DepsgraphNodeBuilder::build_rig(Scene *scene, Object *object)
 {
        bArmature *armature = (bArmature *)object->data;
-       const bool armature_tag = armature->id.tag;
+       const short armature_tag = armature->id.tag;
 #ifdef WITH_COPY_ON_WRITE
        /* NOTE: We need to expand both object and armature, so this way we can
         * safely create object level pose.

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